Dlss 3.5 Announced

NVIDIA DLSS 3.5 | New Ray Reconstruction Enhances Ray Tracing with AI - YouTube

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Looks as if the Ray Reconstruction will work on all all RTX cards. 20/30/40 series

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Maybe it will be compatible with the new simulator

hello MSFS 20 will it have an update to include Dlss3.5

Does DLSS 3.5 will solved the problem of blurry digital cockpit instrumentation?

Nope. DLSS 3.5 is all about Ray Tracing I believe

NVIDIA DLSS 3.5: Enhancing Ray Tracing With AI; Coming This Fall To Alan Wake 2, Cyberpunk 2077: Phantom Liberty, Portal with RTX & More | GeForce News | NVIDIA

New DLSS 3.5 - you can see that the sharpness is greatly improved, and interestingly it will work on all RTX :slight_smile: https://www.youtube.com/watch?v=sGKCrcNsVzo

I think it’s quite fair to assume MSFS will have very little or no benefit from this tech as it is mostly dealing with raytracing. Sorry to say it but…Nothing to see here, move along.

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So is this DLSS 3 or DLSS 2 version 3.something? its all double dutch to me.

I’ve replaced the dlss file with the newer ones posted on these threads, 3.1.30 I think, is this 3.5 for me or not.

This is technology iteration not the DLSS software version number.

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what then if FS2024 will be supporting Ray Tracing? dont you think about it?

This is msfs2020 forum.

Ray tracing, or path tracing, should be a concern in MSFS, more importantly in the cockpit. Imagine getting real light, reflections and all inside your cockpit. That would be superb.

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Someone who already tested DLSS 3.5 with DLSS Swapper in FS2020?

What are your observations?

Yes, but only for frame generation. No difference observed to the older dlls.

Its been realeased today , a good example is ciberpunk , amazing

Ain’t of any use for FS.

I mean, raytracing doesn’t even work. Textures flicker and so on… :wink: maybe in FS 2035 then

I manually downloaded 3.5 DLSS dll file and swapped in MSFS folder. Also i changed in DLSSTweaks to scale from 1080p to my 1440p so i can play with DLSS with very small blure effect on screens.