DLSS and FSR

Am I right in thinking that I no longer need to use OpenXR’s FSR / NIS when using DLSS? My understanding is that DLSS already peforms upscaling? If that’s the case should I just disable FSR in OpenXR?

OK…After some research, some of it ambiguous, I’ve concluded that DLSS does in fact upscale so FSR / NIS should not be required. For any others out there facing the same confusion.

I am using FSR with DLSS because it lets me apply additional sharpening. There doesn’t seem to be any performance hit, and it corrects some of the softness of DLSS, especially on the glass cockpit screens. This is also with the in sim AMD sharpening slider cranked up to 200.

If there is another way to apply more sharpening please let me know - so far this works well for me.

i agree here. I have extensively tested this as well and found that it is beneficial to still use fsr along with DLSS. I can’t tell any difference between AMD sharpening set at 100 or 200 though.

I put sharpening full right in the “sharpen” slider of the nvidia driver profile.

Do you have any screenshots? I can’t see why this would be a superior to using higher/lower DLSS or FSR settings to achieve the same effective resolution. Using one on top of the other other will be doubling upscaling artifacts.

It’s not about upscaling but additional sharpening with the FSR in the toolkit

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I leave the scaling set to 100 so it doesn’t actually change the resolution. I just use it now for sharpening which gets rid of a good amount, but not all of the blurriness from DLSS (especially on glass displays).

What value Sharpening do you use @bdshort550 ?

I think I have it set to 100 in the OXR Toolkit with FSR - though I’ve dropped it to 50 and didn’t see a ton of difference.

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