Tomorrow (31.03.2026), an NVIDIA driver or NVIDIA app update is expected, bringing a new option: DLSS Dynamic Frame Generation. I think this could be a real game changer?
DLSS Frame Generation target frame rate override has been available since driver version 595.76 and newer, so now we just wait for tomorrow (31.03.2026).
I think DLSS Dynamic Frame Generation will be available for the NVIDIA RTX 50xx series.
I also encourage everyone to share their settings and tests on the day Dynamic DLSS Frame Generation is released.
NVIDIA DLSS 4.5 With Multi Frame Generation: Maximize Smoothness With New 6X Mode
DLSS 4.5 delivers a leap in smoothness with the new 6X Mode of Multi Frame Generation. Powered by the superior image stability of our 2nd generation transformer model, along with improvements in frame pacing and image quality, DLSS 4.5 can generate five additional frames for every single natively rendered one, for a maximum 6X multiplier.
NVIDIA DLSS 4.5 Multi Frame Generation 6X Mode - Made possible by DLSS Super Resolution and DLSS Frame Generation improvements
This creates the smoothest path-traced gaming yet, unlocking the full potential of 240Hz and 360Hz monitors. On GeForce RTX 50 Series GPUs, the shift from 4X to 6X Multi Frame Generation increases 4K frame rates in path-traced titles by up to 35%. Combining this highly efficient Frame Generation model with NVIDIA Reflex low latency technology means DLSS 4.5 can generate these additional frames with minimal impact to responsiveness.
The upcoming Frame Generation model update also enhances in-game user interfaces by incorporating additional game engine data, improving visual quality and clarity of static user interface elements. In The Outer Worlds 2, Marvelās Spider-Man 2⢠, Dragon Ageā¢: The Veilguard , Starfield , and other titles, players will notice crisper minimaps and cleaner user interface elements.
NVIDIA DLSS 4.5 Dynamic Multi Frame Generation: Maximizes FPS To Monitor Refresh Rate For Optimum Performance
DLSS 4.5 also introduces Dynamic Multi Frame Generation, an intelligent system that functions like an automatic transmission for your GPU. Instead of sticking to a fixed multiplier, it automatically shifts between different frame multipliers to strike the perfect balance between frame rate, image quality and responsiveness. In other words, it only generates the frames needed to maximize your target frame rate, or the refresh rate of your display, be that 120Hz, 144Hz, 240Hz, or higher.
By continuously monitoring the gap between your GPUās performance and your displayās maximum refresh rate, the system adapts in real-time. In graphically intense scenarios, it āupshiftsā and increases frame generation to bridge performance dips, ensuring your high-refresh display remains buttery smooth. Conversely, as the workload lightens, it seamlessly shifts the multiplier down to only compute whatās needed.
DLSS 4.5 Dynamic Multi Frame Generation maximizes frame rates on a 240Hz display
Coming Spring: GeForce RTX 50 Series gamers will be able to multiply performance with DLSS Dynamic Multi Frame Generation and the new Multi Frame Generation 6X Mode in over 250+ games and apps via the NVIDIA app this Spring.
Combining the 2nd generation transformer Super Resolution model, and Dynamic Multi Frame Generation up to 6X, DLSS 4.5 delivers unmatched image quality and an up to 35% performance boost for 4K 240Hz path-traced gaming.
DLSS 4.5 Dynamic Multi Frame Generation and 6X mode
*See the benefits in action for yourself in this clip from Black Myth: Wukong:
DLSS 4 vs. DLSS 4.5 in Black Myth: Wukong: Better image quality and faster gameplay at 240 frames per second



