So if you are native 4K… Quality renders at 2K. Balanced at 1080p and Performance at 720p.
I find that at Balanced I get a bit of shimmering and a few jaggies … which I hate, but at 2K internal (Quality DLSS) I cannot tell difference between it, and native 4K with no DLSS.
It is very good.
So yes, you will see a commensurate decrease in GPU demand.
But the DLSS makes it look better than running at lower native rez without the bluriness of TAA.
I’m currently trying AA on DLSS. I did notice a small boost in fps on the ground, but only about a 5 fps increase. I’m not sure I can say that the graphics are sharper, but I can say print on gauges is worse with DLSS on. I’ll probably switch back to TAA. I was just interested in the difference with DLSS.
Windows 11 (21H2)
I9-10900k 3.7 GHz CPU
RTX 2060 (with 516.94)
32 Gb Corsair Vengeance Pro DD4 3600 MHz RAM
ASUS ROG Maximus Hero XIII Motherboard.
DX11
Well,had a couple of flights , been tinkering with what I have read on the forums
Had a great flight this morning from EGCC to LPFR using AIG , DX12 , DLSS , FPS locked by RTSS at 40 fps flying the PMDG 737-800
Ramped up the AMD slider to 200 and reduced my texture resolution from ultra to high
Other settings a mix of high and ultra , clouds on ultra
Buttery smooth flight, best. Have ever had in the sim
My specs:
Gpu 2080 super 8gb vram undervolted
Cpu 10700k
32gb 3600mhz ram
Nvme 1tb
Studio driver 517.40
Monitor 1440p
Only issue is the slight ghosting of the fmc numbers, but not a major issue if you have DLSS on quality
The only other issue was the payware EGCC airport on taking off from 23L slight artifacting of cars shimmering across the runway
But at the payware LPFR airport all looked great
I’m amazed at how good it looks given the 2K rendering and upscale. You’d really never know. The XBox X uses some similar technique to render at 2K and output at 4K.
Honestly I do not display the FPS option and I count of the general smoothness all around and the whole experience is very satisfying even in dense areas…
And yes, you are right, also my 3090 on the HD TV is like a sport’s car engine in a yaris?
But this is supposed to be a temporary thing as I will get a 4K high fps TV hopefully after Christmas…
It stands for riva tuner statistics server
It’s a 3rd party bit of software to limit FPS and it usually comes with MSI afterburner, which is a program to maintain your gpu , clock speeds, voltage, fan speeds etc
yes… but also in that case the hint for @TDiver1715
This tool can , and had already, cause issues. The easiest and safest way to limit fps is still the nvidia control panel. You can set two limits: max fps and max background fps. The second one is usefull to reduce the load on your pc if the app is not “active” ( in background ). Then you usually not need the full fps and so you can reduce it.
I had the same frame rate TAA to DLSS until I increased TAA scale from 80 to 100. With DLSS I have the same frame rate as TAA 80, and GPU has gone from yellow to green. Main thread limited TAA or DLSS.
Interesting, how does it cause issues, been running it for a year now no problems , plus you get a little box on your toolbar to see what fps you have in real time
Once again what is the issue with use by RTSS especially as it’s used with MSI afterburner?
It was an older version , also in combination with afterburner. But I would not focus on these tool, only that it is not necessary to install such an additional tool if users want limiting fps only - then NCP is much better choice. ( I know rtss offer lots more features ).
I see what it says on the internet but riva tuner is different from RTSS although they share the same name but RTSS gets continued updates and can come with MSI afterburner anyway I digress
I don’t use the nvidia control panel to limit frames as I cannot see my constant frame rate, I don’t use msfs developer much as it doesn’t save your logged flights
Other than using Fraps RTSS does me fine