Don’t know what your specs are, but it sounds like you’re probably limited on the main thread (CPU-bound), which is fairly common. You can check by turning on dev mode and using the fps display option.
Blurriness and ghosting was reported during beta, there’s been rumors they may eventually do some kind of masking to improve it.
Same, kinda expected it tho, i upgraded from a 2060 to a 3080 and i did get more fps at higher settings but still running in the 40 to 50 range, lower in big cities like New York and LA. DLSS made not difference in my fps, at this point we need more raw cpu power, more GHz, more cores wont help, im running a 3900x with 12 cores at 4.5GHz
It depends on how you define performance. I noticed a sizable drop in GPU load with DLSS enabled over having TAA enabled. GPU went from 70% GPU utilisation (SU9) to 85% GPU utilisation (SU10, TAA) to 56% GPU utilisation (SU10, DLSS), this was all at 4K output & DX11. I’d equate that to a performance increase with it. So much so that I’m going to keep using it. Note: I don’t measure FPS as a performance metric as I lock my system at 30FPS/60Hz. If you are CPU limited then you may not notice improvement as CPU limited situations create their own set of problems that need to be addressed before assessing DLSS performance.
Im not seeing a significant difference as well, but continually learn from others.
Question… When I activated DLSS to explore impact, I then see DLSS version info & more permanently displayed in the lower left corner of MSFS; Anyone else have this? Trying to figure out how to remove. Hopefully something simple I am overlooking. Thanks!!