I was saving up for a 3090 but I’ve changed my mind
R7 3800X, rtx3060
You can by a lot of beer for a thousand bucks
The big question: are we wasting our money chasing the impossible dream? … so what are your thoughts
I was saving up for a 3090 but I’ve changed my mind
You can by a lot of beer for a thousand bucks
The big question: are we wasting our money chasing the impossible dream? … so what are your thoughts
I’m perfectly happy with my I10700k and the RTX 3070. And my beer of choice has become Stone’s Black IPA. Absolutely marvelous.
What a beautiful picture of Rome! Are some buildings missing?
Why buying a GeForce 3090X Ultra Deluxe whatever for… I don´t know 3000€ when I can have a finest Radeon 6600XT for 400€ - 500€?
Yes, I think they had to be sold off to pay for the beer.
I recently picked up a 3070Ti on sale at a local shop. Posted my RTX 2080 on Facebook Marketplace for 2/3 what I paid for the 3070 Ti and had a buyer within 30 mins. So basically it was a $400 CDN upgrade for me. It was worth it. My current PC is upgraded for the rest of its perceivable lifespan.
In other games, the performance difference is huge - an easy 30% performance improvement across the board, sometimes even more with games that support DLSS. I don’t really see any noticeable difference in MSFS since I’m CPU limited (Ryzen 5950x). It’s about the same, although in some cases I do find performance near the ground to be less stuttery since that tends to be more taxing on the GPU.
Unless SUX really unclogs the CPU bottleneck (it doesn’t from reports so far), a GPU upgrade from a 3060 is probably not worth it. It might be for other titles, but not for MSFS.
I really don’t understand how they haven’t been able to properly multi thread this. It’s not as if CPU’s with multiple cores are a new thing. Even the Xbox series S has 8 cores. Surely if they could properly multi thread it, it would run better on all platforms?
I don’t think you know what properly multithreaded means, it’s not video we’re rendering.
Pic courtesy of xxYuniorxx, 8 cores rammed.
I don’t get anything like that and never have done. I get 1 core at about 80% and the rest burbling away at between 10 and 15%.
In P3D the load was much more evenly spread across the available cores.
Well the wait for SUX will be worth it then.
Yes. As long as the sim is mainly cpu limited due to the render-thread, theres no point throwing money at it, IF one has decent hardware already.
Is that from MSFS? That in no way reflects my experience with my 10850K. My CPU usage is usually under 25 percent with the main thread (Core 19 for me) hammered to 100 percent, a couple more around 80 percent and the other 16 threads doing pretty much f-all.
That’s with multithreading off in bios (and he’s in the beta). I’ve done the same but with only 8 cores there not so much of a gain.
I think the important question is. What is your dream? What do you need to be more happy with MSFS?
GPU 3090’s with be cheaper later this year, once the 4090 GPU cards come on stream.
So disabling multi threading in the bios ironically leads to more multithreading?
I’m not on the beta yet, will wait until August as my performance is playable right now so no need to mess around with it.
Better CPU core utilisation is my number one wish though, ahead of DLSS. I have a 3090 so already get fairly decent GPU performance in VR, but the CPU main thread will get hammered by things like AI traffic or high Terrain LOD in VR, which is annoying.
Unless I switch to VR I can’t really see the need. With my glider I can sightsee Photogrammetry in 4k and fly maxed to my screens refresh rate aerobatics in a still very nice 1440p
If only it was that easy, !!
For example, try this for a little light bedtime reading , and then you may appreciate that its not just as easy as saying “Surely if they could properly multi thread it, it would run better on all platforms?”
Yes disabling it isn’t something I plan to use too often, for a start it messes up hi res 60fps recording and it will also slow any video rendering I do by half.