Oh, gosh, I hope not! lol
I’ve never been that critical of the FOV, but a friend of mine who has an Index is always going on about how the FOV is the key to truly immersive VR and he thinks even 110 degrees is too narrow. The two biggest issues I have with the Index are the external tracking units (would be nearly impossible to position properly in my current apartment) and the $1000 price tag.
Although I still haven’t reverted to the older nVidia drivers yet to see if they will help with the VR stuttering, I’m about ready to just give up on FS20 in VR and play on my 2K monitor, which still gives me a great simulation experience.
UPDATE: I watched a video on YT that shows a test of the FOV of the top VR headsets, and the G2’s actual FOV is 98 degrees, rather than 88. Likewise, the O+ actual FOV was measured at 102, and not 110. So, in the real world, it would only be a different of 4 degrees, which I could live with.