Does anyone know how to mitigate double-vision in VR?

When moving past objects they look like this. I’m basically seeing two concurrent frames.

Screenshots don’t show this, so this is simulated in photoshop but it’s pretty accurate to what I see.
I’m using a 5080 with Ryzen 9800X3D / 64GB / Quest 3 / Virtual Desktop with VDXR / AV1 10-bit (Quest 3)

Moved to User Support Hub > Virtual Reality (VR) as the OP is requesting community assistance.

You can try a higher frame rate?

This is side effect of the sim’s frame rate not matching your headset’s refresh rate. Enabling things like ASW (eg in virtual desktop) and ensuring your frame rate is exactly half of your headset’s refresh will minimise the effect but the only complete solution is being able to run the sim at the same frame rate, but good luck getting 72+ FPS without a serious drop in quality.

Not sure why I can’t get more than 35 fps. I set it to low-end, turned off AA

It says limited by main thread but my cores are not very taxed.

I get the same frame rate in high presets.

What software/headset/etc are you running? Sometimes when enabling ASW (or similar) that alone will force the PC to cap its framerate.

With those system specs, similar to mine, you should be able to run your headset at 80 Hz SSW and MSFS VR at high preset and achieve the required 40 FPS pretty much all of time, so something is not right with your system, especially in conjunction with this double vision issue you are experiencing.

I suggest the following:

  • Make sure your system memory is running at its rated speed in your BIOS by ensuring the XMP or EXPO is enabled.
  • Set VR graphics quality to Godlike in VD.
  • Enable SSW in VD and initially set it to 72Hz until you get things working properly.
  • When using the Max Frame Rate setting in MSFS, it should be set to the native frame rate of your FPS cap, so in this case set it to 36.
  • Try the medium-end graphics preset in MSFS VR first, which should be easily achievable with your system spec.
1 Like

This helped me a bit.

Seems like the problem was VD the SSW was set to Auto which apparently isn’t very auto after all. I set it to forced and now I’m able to get smooth motion locked at 36 fps in Ultra with TAA.

Thanks a lot. Night and day. I realized that SSW wasn’t working because if I set everything as low as possible I could get 72fps in VR, but if it dipped below 72 it would drop to 36. However it appeard like actual 36 FPS like there was no ASW happening at all. So I started to wonder about the Auto setting in VD not working. Sure enough.

1 Like

Another thing that seems to help is launching FS2024 from the VD games tab instead of through steam. No idea why that makes a difference but it definitely helps.

Maybe it is an ocular problem.

To check, try out if the double vision persists when one eye is closed.

When the double vision is gone, maybe you have a binocular fusion problem.

Nothing severe ! Then a prism in your glasses could be helpful, or you just need (new) glasses.

good luck,bye walter.

It was visible on both eyes.
SSW: Forced and launching via Virtual Desktop Games tab resolved the problem for me.

1 Like

I have exactly the same problem but with Ryzen 7800X3D, rx 9070, and Reverb G2. If I look in front no problem, but during taxi if I look laterally, I start to see this double vision of objects, with a max when I look at 90° from the direction of movement. This double vision is really disturbing, also in altitude when you look the terrain rolling the airplane, giving sickness…I use 90hz , no reprojection and frames blocked to 45 FPS with optiscaler…

Did you try my suggestion? Set VD to 72 FPS, SSW: Always enabled, Runtime: VDXR and launch FS 2024 from within the VD games tab. Quest 3 likes HEVC 10-bit but not sure about Reverb.

You can also try 90 FPS which should cause the game to run at 45FPS. I’ve read it also supports 30/60 but 60 might feel too low. Performance/quality compromise.

Try locking flight sim to 45 fps when using VD at 90.

That’s good news !! :grinning_face:

Why don’t you turn on Motion Reprojection? That should solve the double vision problem. Whether you can handle the artifacts it causes is another matter.

I used Motion Reprojection myself back when I still had a Reverb G2. It wasn’t ideal, but at least the visuals were smooth.

I’m guessing Virtual Desktop/SSW doesn’t work with Reverb G2. Does it?

The key is not to go looking for it. When you look straight out the car window, everything is blurred. Just keep your eyes forward. The effect is called Judder. It happens because if you can’t match the frame rate of the headset, OpenXR sends an old frame from the buffer, and the older frame is slightly out of position. Motion Smoothing, Motion Reprojection, SSW, works by using the motion vectors from the headset to predict where the pixels should be in the missing frame. But, that brings other screen artifacts. The best solution is to not go looking for it. If you don’t see it, it doesn’t exist.

1 Like

Even if you’re not looking for it, your eyes can get strained. However, the problem is clearly visible on the instrument panels when you move your head sideways. Also, many people enjoy sightseeing, which naturally leads to looking around.

I have a Varjo Aero and unfortunately, motion smoothing doesn’t work very well with it.

2 Likes

I think it’s universally accepted now that motion smoothing doesn’t solve the problem. If you are getting it when you pan in the cockpit, then your settings are too high. I use Medium Texture Resolution on my beastly rig. Try that first. Raymarched reflections are also bad for juddering. Ambient occlusion should be off as well.

1 Like

Thank you for your reply! I forgot to say that I’m still with Windows 10 and WMR, so no Virtual desktop….and Reverb G2 supports only 60 or 90hz…the flight is smooth , only this tedious double images…