I have a question for simmers who have flown Flight Simulator while using Virtual Reality headsets, as I would like to know if using VR would change the way I experience MFS in the following context:
As I sit in front of my screen and fly the Cessna 172 in Cockpit view, for example, everything I see feels pretty well as if I was in a real Cessna; I can look left, straight ahead and over to the right and the horizon is level, and it stays level, as it does when I am in a real plane.
If I make a sharp turn to, say, my left, the horizon tilts sharply, the left horizon rises to the top left
corner of my screen while the right portion of the horizon dips to the middle of my screen’s right side and becomes hidden as the right side of my craft’s panel goes up, tilting in exactly the opposite way.
I realize the simulation’s creators made the sim’s interface react in this fashion on purpose, in an effort to make Flight Simulator feel as real as possible—within the constraints dictated by the need to operate the sim while looking at a flat screen without the benefit of 3D. I suppose it is not practical or possibly not even feasible to fly an aircraft in MFS and have the horizon staying level ‘on the screen’ in sharp turns. Whether this might detract too much from the experience of flight, I don’t know.
I have looked at VR perfunctorily so far but I believe I should delve further into all its aspects and characteristics; for the time being, I wonder what Flight Simulator looks like in VR. Do a user’s eyes ‘see’ exactly the same view that is on an ordinary simmer’s flat screen but with added 3D depth perception? Or does VR change the sim flyer’s ‘view’ of things such as the horizon staying level in turns as it does in a real aircraft?
Here’s a sharp left turn to illustrate my post: