Guess many of us shares the same headache on the painful patch downloading on initial installation and subsequent updates. I noticed that the network was not fully utilized during the download.
From the installation manager, I noticed the installation progress was an alternate download-decompressing combination. When files are decompressing, download speed drop significantly; and when a large patch (like geodata) is being fetched, you can have a downloading speed of ~600 Mbps depending on your network configs. You can check the network speed graph in Task Manager - it’s like a roller coaster downloading FS patches (but I don’t have any screenshot with me )
I think the devs can optimize the download progress by decompressing and installing one patch while downloading the next - after all, with a min requirement of 4th gen Core i5, multi-core and multi-threading is the bare requirement to run the game, why not boost the download by squeezing a little bit more of juice from the CPU?