I realize this one is probably not for most people, but I’m curious about the appetite for having passengers (even virtually) with you on a flight?
I’d like to see something like this because for one, I can see that very viable for those using this for actual flight training. I have the following that I would like to test with the Cessna 152 and a few other planes in the Premium version. I have a portable VR unit that I use dedicated to this game, which is an Intel Hades Canyon NUC GH model (will add another Phantom Canyon with eGPU RTX 3090 or Titan V in the future).
Intel Core i7-8809
16GB (should upgrade to 32GB) DDR4 3200
Radeon Vega discreet GPU related to this specific processor
Radeon Vega 56 external GPU with Razer Core X over TB3 (upgrading to Radeon VII)
Oculus Rift S
Oculus Quest
Logitech Flight Yoke System (being upgraded with Logitech X56 HOTAS)
What I wanted to inquire if there was an appetitle for, is dual VR headset support. In this case, the Oculus Rift S is quite occupied by the Vega 56 or Radeon VII, but with Oculus Link and the Quest, some of the processing for those units is actually done on the unit itself and uses a single USB-C connection and respective bandwidth. Assuming I double my RAM and upgrade to the Radeon VII (even the RTX 3090/Titan V future scenario), I would think if there are system resources, why not permit someone to be an observer or if their resources allow from those units? I know Facebook is pretty tough on development use and adding the AMD ReLive code, plus one has to have WIFI 6 but if we use the Link cable, all of that can be avoided and is something they permit already. I’m confident this is doable and probably only in this combination but would anyone else be interested in something like this?
I. Running a 2080ti and a quest 2. Fs2020 takes all of my gpu and spits it out, asking it to run a second display looking in different places to you is probably dual 3080 territory
I might be cool with that. I have some units with at least 6 GPU but I’d think it could be done with minimal overhead. Perhaps I will add some benchmarks and play with this over the weekend?
My initial thoughts are the that the CPU is known to get bogged but wants to only use 4 cores (which this unit only has). But what if I had 6 or 8 cores? What if I already had a second lighter VR-ready GPU attached and since this would be essentially an Oculus Go movie(a parallel process) for the passenger (considering what a GPU and ASIC does) I’m thinking this can be done, but with potentially some extra CPU and memory overhead. I know the Quest needs conversion from the onboard GPU unlike the Rift but what if that was already being done for the Rift (or S)?
This seems like perfect parallel task suited to another GPU just along for the ride…
I think this would be great, if a way could be found to handle the extra load. As mentioned above, a second GPU would likely be needed or even perhaps a viable method could be figured out to have the other HMD on a separate PC and output the graphics from the first PC to the second.
+1 for the idea! After flying around Mt. Rainier in VR, I wanted to show the wife as a passenger what it’s like so dual VR headset support popped into my mind.
I wonder if it would require dual GPU’s(/CPU’s?!) if the passenger simply got fed the pilot’s view like a movie. Obviously, it would be more fun if the passenger could look around independently but then a lot more computation would be involved. I imagine a passenger just being fed the pilot’s view would find that a lot more nausea-inducing as all the view changes wouldn’t be connected with their own head movement.
That’s a good idea actually and would possibly work wirelessly with a secondary headset such as the Quest. As for being the passenger, this would require separate rendering due to POV but it should be easy enough to mirror one VR stream to another headset if the primary is a wired version and you have the resources to also stream while doing VR. I’ll play around maybe this weekend and see what I can find.
The passenger would probably be sick.
You could never have such a setup because you might be looking to the left but your passenger would be looking to the right… but seeing your view to the left.
Although if you think about it, a moviegoer can watch an action/adventure movie like a Batman fight scene with lots of fast-paced movement from a fighter’s eye viewpoint. Maybe there could be some derived scene, such as from behind the pilot’s head, that would be easier to calculate than a complete new and separate view but would give the passenger “movie-goer” a stationary frame of reference by which to understand the pilot’s head movements? From my limited VR experience, even with a full 3D view, I know unexpected movements of the plane relative to my head view movements can be nausea-inducing but that’s what separates the real pilots from everyone else - astronauts learn to deal with weightlessness and not throw up in space, etc. So maybe a derived passenger view would be an acquired taste?! I can’t even get the wife to put on my G2 headset anymore. While I’m exclaiming about some stupendous view, she’s protesting, “It makes me sick!”
A movie doesn’t surround your entire field of view, and makes smooth/natural movements. Head movements are anything but smooth and totally unbearable if they don’t match yours.