We’re missing an appropriate amount of dust from the thrust area behind engines when on unpaved and dry surfaces. It should also be directed by the prevailing wind.
This is similar to the “wish” for water wake waves and spray.
Sorry if the sources offended you.
I don’t know what an “RT source” is or why I can’t use them. Would appreciate an explanation, if it’s not too much trouble.
Thanks
So yesterday I observed a Hornet flying low into Miramar in the area near the runway end. There was a noticeable amount of dust kicked up as it flew over.
Yes! Asobo has implemented a very rudimentary particle effects system in SU7.
However, it doesn’t reproduce the effects of large dust/snow clouds seen in real-life. We’ll see what develops in future updates!
I’m hoping to see some improvement of the dust, snow, water spray when landing (or ultra-low flying). This would really improve the immersion in both pancake and VR.