Dust - Aircraft engine dust trails on unpaved surfaces

We’re missing an appropriate amount of dust from the thrust area behind engines when on unpaved and dry surfaces. It should also be directed by the prevailing wind.

This is similar to the “wish” for water wake waves and spray.

Small aircraft…

Large aircraft…

Yes yes yes! Agree, snow too!

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They are working on upgrading the particle system to make these things possible afaik.

And please no RT sources, thanks.

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Sorry if the sources offended you.
I don’t know what an “RT source” is or why I can’t use them. Would appreciate an explanation, if it’s not too much trouble.
Thanks

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Russia Today is a TV network which supposedly spreads fake news and false information but this isn’t really a discussion for a flightsim forum.

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So yesterday I observed a Hornet flying low into Miramar in the area near the runway end. There was a noticeable amount of dust kicked up as it flew over.

I’m glad you asked… I didn’t understand it either.

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Yes! Asobo has implemented a very rudimentary particle effects system in SU7.
However, it doesn’t reproduce the effects of large dust/snow clouds seen in real-life. We’ll see what develops in future updates!

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I’m hoping to see some improvement of the dust, snow, water spray when landing (or ultra-low flying). This would really improve the immersion in both pancake and VR. :slight_smile:

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This should be an option as it will cause FPS drop for sure.