DX11 or DX12 for VR?

It can be quite system specific, but if you have a high end GPU (3090, 4080 or 4090) then DX12 should generally perform slightly better. Prior to SU14 there was a major memory leak in DX12, resulting in severely reduced performance after ~1-2 hours of flight, but happily that has been fixed. VRAM usage in DX12 is quite stable now, and reasonable, unless you’re using dozens of major scenery addons.

There is one bug peculiar to DX11 which keeps me flying in DX12 though…

This problem is only noticeable in DX11, and it is very noticeable. Once you’ve seen it then it cannot be unseen. It technically does still happen in DX12 as well, if you carefully monitor the FPS debug window, but its effect in DX12 is so minor and brief in actual flight that I’ve never once been bothered by it.