The bottleneck is the software. It’s very, very hard to make a flightsim use 12 cpu cores at 100%
However image processing can, splitting the image into N pieces for N cores. Then we see almost times N improvement, with every core at 100%.
The bottleneck is the software. It’s very, very hard to make a flightsim use 12 cpu cores at 100%
However image processing can, splitting the image into N pieces for N cores. Then we see almost times N improvement, with every core at 100%.
My question, and it just occurred to me. the HAGS argument. Leave it off, turn it on. I havent tried it yet in 2024. Something to do later.
HAGS moves the GPU scheduling from CPU to GPU and lower CPU overhead. Depending on your Hardware and Resolution you play at, you will either be bottlenecked by the CPU or GPU. Figure out which and then you can chose to move that load to the part that is not bottlenecked. For me, 4090, VR I run Hags. DX12 does better resource allocation for Memory and GPU CPU etc… and so HAGS on or off may not have a big impact.