Dynamic FG selecting random base FPS values and unstable multipliers when refocusing the sim

ISSUE DESCRIPTION

Dynamic Frame Generation behaves inconsistently. I’m using a 165 Hz G‑Sync monitor and previously ran FG at a stable x3 multiplier. After testing the new Dynamic FG introduced in SU6 - using the DLSS overlay in DevMode to monitor the active multiplier - I’m seeing unpredictable behaviour.

The FG multiplier appears to be assigned randomly and does not adjust while the sim remains in focus. DevMode FPS consistently reports ~160 FPS after FG, but the multiplier used to reach that number varies dramatically, sometimes going as high as x6. Each time I Alt‑Tab or press the Windows key to switch out of the sim and return, the multiplier changes again.

Observed results:

  • Initial load: 26 × 6

  • Alt‑Tab → return: 32 × 5

  • Alt‑Tab → return: 53 × 3

  • Alt‑Tab → return: 39 × 4

With FG disabled, my system produces 80 native FPS in the exact same scenario. This raises two concerns:

  1. Why does Dynamic FG select such aggressive and seemingly arbitrary base FPS values (e.g., 26 FPS) when the hardware is clearly capable of higher native performance?

  2. Why does the multiplier change every time the sim loses and regains focus?

Based on my native 80 FPS, expected behaviour would be multipliers like 80×2 or 53×3 - not 26×6.

FREQUENCY OF ISSUE

Every session; occurs consistently.

REPRODUCTION STEPS

  1. Enable Dynamic Frame Generation.
  2. Enable the DLSS overlay in DevMode to display the active FG multiplier.
  3. Alt‑Tab out of the sim and return.
  4. Observe that the multiplier changes unpredictably and often selects unnecessarily high multipliers relative to the system’s native performance.

YOUR SETTINGS

What peripherals are you using:

  1. DevMode used solely to display FPS and FG multiplier
  2. Nvidia RTX 5090
  3. AMD 9950X3D, 64 GB RAM

MEDIA

-

2 Likes