Are you on Steam or Microsoft Store version?
Steam Are you using Developer Mode or made changes in it?
No Brief description of the issue:
A real world plane performs go around in sim, yet in real life I saw in land successfully (5 minutes previously) in FlightRadar24 Provide Screenshot(s)/video(s) of the issue encountered:
Sadly, I missed taking a shot in-game, but here’s the FR24 replay:
Detail steps to reproduce the issue encountered:
I doubt I could PC specs and/or peripheral set up of relevant:
n/a Build Version # when you first started experiencing this issue:
Latest build, saw it today.
(Not sure really where to post this)
I’m puzzled! I was sat watching Heathrow trying to understand the delay between reality and the sim and I saw this big ol’ plane (EK9923 / UAE9923) get within 300ft of touching down when it climbed and headed north. I’d seen it land in FlightRadar24 a few minutes previously and wondered how long it would be before it landed in-game, but I never expected what I saw.
Update1: 15-20 minutes later, and I’ve now seen it head over Heathrow, going east, then north, and then return going west - all around about 3000ft. It’s meant to have landed and not taken off. Restarted game and went back to Heathrow and all seems ok.
TBH, I only fly small planes in the sim, and avoid the large airports, but fancied a bit of ‘sight-seeing’ and I thought it odd to say the least.
Update2:Now just seen flight BAW1395 ‘buzz’ Heathrow several times in the tightest of holding patterns (about twice the length of the runway and at 3,000ft) with no other flight around - it’s done this 3 or 4 times whilst I’ve been updating this bug.
Live Traffic is a simulation of IRL traffic. It is not an identical copy of FlightRadar24 information. Somehow MSFS has to merge Live Traffic with MSFS traffic including your aircraft. It is not a “bug”. For example, in MSFS you saw an aircraft perform a go-around but according to FlightRadar24, it landed successfully. However, in MSFS there may have been an aircraft on the runway that didn’t takeoff when it was supposed to or didn’t leave the runway after landing. MSFS ATC had to tell the incoming IRL aircraft to go around to prevent a collision. Clearly at this point that aircraft is no longer “live” but AI. Should MSFS ATC have allowed the aircraft to land as it did IRL and collide with the MSFS aircraft? What if it was your aircraft stuck on the runway?
Live Traffic in MSFS has to be controlled by MSFS ATC which may not match what happens IRL. That is why MSFS is a simulator, not a real-time event viewer.
I get what you’re saying, and it’s very clever to do such a thing, but it begs the question ‘why have real traffic if you’re just going to muck around with it?’
It also begs the question of what happens when Live Traffic intersects with MSFS traffic and it isn’t modified to make it work together? I suppose MSFS traffic could be made to fly around in its own separate universe like ghost flights with no intersection, keeping real things real and virtual things virtual.
Agreed.
Just to add that, as far as I understood, I’d turned off any AI traffic and that all I’d expected to see whilst I was ‘sight-seeing’ should have been pure live traffic. Still, it is pretty darn clever (and quite cool to see a large plane perform a last minute go around) and it does add to an immersive experience, just a shame I can’t say the same of flight BAW1395 which might still be circling Heathrow if I’d not turned off my PC