Description of the issue:
Excessive updraft and downdraft swings at lower altitudes throwing 60 ton airliners around like empty 172. Those changes of up to 800-1000fpm in either direction are near instant when using “realistic” turbulence setting. When using low turbulence settings, those changes seem to happen at more reasonable speed (0.1s vs 1s for the same change to occur).
As you can see in both clips with those two settings, the autopilot in your very own 737 struggles to hold the selected speed and altitude, resulting in massive pitch and engine power swings, while the readout in the debug window is saying “vertical turbulence: nil” is pretty funny!
While I’m not doubting the effects of thermals on aircraft, the frequency and amplitude of changes even at higher altitudes is borderline ridiculous.
This is recorded in 20204 SU3 beta build (1.5.16.0) but this has been an issue going back to MSFS 2020 with seemingly no improvement in 2024 and any of its beta versions. For this reason I’m not posting this in the beta section. I’m not using any weather or effect addons.
Provide specific location or coordinates:
near LKTB, but anywhere using live weather in summer months
Provide time and date of the observed weather issue: 15/07/2025
FREQUENCY OF ISSUE
How often does this occur for you? repeatedly
REPRODUCTION STEPS
Please list clear steps you took in order to help our test team reproduce the same issue:
- Load up any aircraft or an airliner (Asobo 737 Max)
- Set the autopilot to hold speed and altitude, in this case above 1500ft ground.
[PC Only] Are you using Developer Mode or have you made any changes to it?
Yes, Activated weather debug window
MEDIA
“Realistic” setting
“Low” setting
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