I apologize in advance if this isn’t an appropriate response to this thread, but I can’t seem to get the aircraft to load in MSFS.
I’ve found my community folder using dev mode, extracted the f15 folder to the community folder, loaded flight sim and the F15 is not available in the aircraft selection screen. I’ve loaded FS Academy IFRS to the community folder and it works successfully. Does anyone have any suggestions where I may have missed a step?
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Needs an MXU pod for when you take the jet for the weekend.
Probably obvious, so apologies for this suggestion. But just in case, I’m sure you know that this mod also requires the F15 from Justflight to be acquired first?
Mark
lol no… I did not know that. How do I delete my utterly stupid comment? haha.
If you figure that out, let me know, I have about 3 dozen of them in these forums
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Roger that - And thanks for the quick response to my question. Much appreciated.
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Good news for marketplace customers: we have confirmation that the mod also works for marketplace users. These mod improvements will be applied to: flight model, engines, camera system, autopilot, PiD values and external UI configuration. Improvements made to the HUD or MFDs will not be applied due to Microsoft DRM.
The installation procedure is the same: just unzip the folder included in the zip file into your community folder. Remove any previous mod you could have before.
Thanks @brokendigit and @MarkManner for the tests carried out, and thanks for giving us your confirmation about it working. We hope that users of the Marketplace can enjoy it too.
Edit: Ok, after talking in private with @ACTRAD7324, this solution won’t ever work for those MSFS2020’s steam users who purchased DC Designs - F-15 Strike Eagle (C, D, E & I) through marketplace. I will try to look another way to make mod being compatible with this particular case.
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My only quibble about the sound is in external views the engine volume seems lower when I’m viewing from behind? I’d guess it’d be dramatically louder if you could float behind the jet, basically in the jet blast. And it gets a bit louder viewing from in front of the plane? But that sounds like more wind noise?
Thank you @CodenameJack447 and everyone involved! Such a treat to fly
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@AnOilyRag
A short answer to your question.
Both folders should be in your community folder. The official DC Designs folder should be there, and the mod. Also make sure you have no other mods that are associated with the F-15 in your community folder.
I have my community folder in another location than the default, but here is what mine looks like for reference.
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OK, great, thanks for that.
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Does not work for this marketplace user.
Good morning @ACTRAD7324 let me contact you in PM.
Nice! Fantastic mod update by the A-team again. Can’t wait to try this out shortly.
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I’m loving the F-15 and massively appreciate all the hard work Jack and the team have put in to make the F-15 even better than it already is. I can not praise you all enough, massive thank you from me.
I’ve downloaded the latest modification from github and took the Eagles for a spin this evening.
In a sustained, level turn with full burners at 900knts the bird pulled 10-12G for about 180 degrees of turn but as speed bled off the G reduced to 4-5.
However, as you can see from the Imgur images I was able to (for a few seconds) do what I would suggest is impossible by pulling 17.5G then trying again and achieved 21.5G before maxing out at 23.0G. To do this I had the burners on with a speed in excess of 900knts and then I just pulled hard back on the stick.
Please click on the image to see all the images.
I’m not wanting to put any extra work your way but maybe a realistic G limitation in very extreme conditions would be somewhere between 12 and 14G.
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Sure! Thanks for reporting it @Havoc11UK.
At lower speeds is more or less accurate (it can be reviewed too), but at supersonic speeds we will have to tune the tables a bit more in the flightmodel to control the turns and the G’s.
Don’t worry about the extra work because it isn’t. We want to accurate everything but step by step and are continually reviewing the flight model in conjunction with the manual. We also want to lower the limit for structural damage due to excess of G forces to 12-13 at most (we know from the documents than the limit for structural damage is 9G’s) . I’ll let you know as soon as it were ready.
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240 Knots, 5+ G’s. Its at slow speeds too. The onset is to fast.
One positive thing is you can almost do a Cobra.
I personally haven’t been able to recreate 5g+ at 240kts at sea level/1,000ft. At least on the F-15E with 40,000lbs I was pulling approx 3.8-4.2g’s give or take. (Weather Clear Skies) (But we will still do some further testing to make sure all mach speed vs sustained turn G’s are withing a reasonable range)
The above diagram for sustained level turns is actually for 42,000lbs on the E and not 40,000lbs. Think the wrong image was posted by mistake.
I was able to recreate the supersonic high G pulls though.
As jack stated this will all get reviewed, and will fix any areas if necessary.
Thanks for letting us know.
40,000lb F-15E Clean Sustained level turns
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