I have been flying the Inbuilds/Asobo A320neo v2 daily (retired guy) since it released, and recently started flying the FBW A32NX. In the V2 takeoff speeds were normally 145 - 155 kts after a very long takeoff roll, with approach and landing speeds 150 to 135 kts. The A32NX leaps off the runway after a very short roll at about 120 kts like it was JATO assisted, with approach speeds around 135 kts and short final speeds as low as 120.
These are wildly different speeds in similar loaded a/c. Are either a/c close to what would be considered realistic?
BTW, both are excellent a/c and interesting to fly in IFR conditions.
Thanks.
Take off speeds and landing speeds are affected by various variables such as outside air temperature, flaps setting in use, wind condition(Headwind or Tailwind), runway length, runway slope (downhill/uphill), airport elevation and aeroplane weight. I am not sure how close/accurate these aeroplanes have been simulated in the sim but so far I have found speeds to be reasonable. If I am taking off in very hot conditions then expect take off run/speeds to be higher. Opposite is true in cold conditions.
They definitely perform differently. I couldn’t say which is more accurate, but iniBuilds is supposed to be increasing performance slightly in their next update.
Dulce, I’m former commercial pilot so I took those factors in mind. Thanks for the thought tho.
BigCow, thanks, I am looking forward to that.
For now I’ll stick with the FBW because authentic or not I enjoy the enhanced performance. : )
It sounds like you may be operating an empty airplane when flying the FBW A32NX. Be aware that the MSFS Fuel and Payload UI is disabled for this airplane. You must use the EFB for lading the airplane, then input your ZFW and furl load in the MCDU as part of the pre-flight activity.
See the excellent beginner’s guide here: A32NX Beginner Guide - Overview - FlyByWire Simulations Documentation
By the way, I recommend the developer version of the airplane over the stable version.
I have been using the EFB to load pax, cargo and fuel. Also inputting in the MCDU.
I am about to fly again and will take a careful look at all this.
Thanks.
The takeoff calculator in the v2 likes to use the whole length of the runway. You will see lower rotation speeds in it but only on very short runways. For some reason it is a bit heavy to lift off the ground and that is something that they are changing on the next update which is due in a couple of weeks
As for landing speeds, I find the v2 uses a Vapp speed that is a bit on the slow side (by about 6kts) on flaps full. Flaps 3 approach is fine though