February 9th:
thank you for sharing
The weather works correctly but the cloud injection problem after 2 to 5 hours of flight stops working in the simulator but the winds continue to work correctly
They have told us in the dev Q&A that they targeted March 14th, but with no strings attached.
They have been completely transparent about this.
Itās just a lot more work than they thought. They even have told us with quite some detail why. Some of it has to do with the fact that the XBox operating system didnāt allow them to access parts that they needed to get wasm running. After that they thought that they had found a work around, which in the end didnāt work out. So they needed to revert and wait for the XBox team to come up with aforementioned change.
Asobo has, outside of putting some pressure on it, no influence on the planning of this XBox os-release.
So my question is: what arenāt they telling us?
I for one canāt wait for WASM to come to xbox so they can hopefully focus on more important things. I hope I never have to hear about it again.
Perhaps Asobo noticed that the holdup was Xbox, which is part of Microsoft, who happen to be their customer. Remember: the customer is always right, especially when theyāre wrong.
Through SimConnect? If so, thatās awesome. Could you provide a link to documentation?
Hello @CplPhokett,
There is nothing āgoing onā. We previously stressed multiple times that the March 14 date was always a target for the SU12 release, never a promise. Here are Jorgās exact comments from the February livestream:
Jorg - Right! So, Sim Update 12 is targeted for March 14th, right now. Weāre not 100% sure weāre going to hit that date.
As often happens in software development, release dates can be delayed for any number of reasons, some of which we can influence and some of which are entirely outside our control.
Also, everyone should keep in mind that the new SU12 release target of March 21 is also just that, a target. It too could change based on feedback from testers after the beta build is released.
Thanks,
MSFS Team
The Q&A needs a scriptā¦or if they have i havent found itā¦ many of us dont habe time to watch a 30min-4 hr videoā¦
Literally linked in the post above yours
Didnt see itā¦ just replied and that happened. Thank
Click the little bell top right in the New & Announcements topic and select āWatchā to always get notified of posts there - covers all the Q&A stuff and lots of other important announcements.
Unfortunately, the Xbox folk donāt have access to the oodles of freeware out thereā¦
I think itās a good thing they have access to these addons.
For those complaining about liveries and lighting and stuff being released on the Marketplace, imagine what happens when they finally figure out how to manage a freeware Marketplace (if they ever do)?
Personally, I couldnāt care less how many liveries and or bad products are released. It is, however, sad that MScenery and Bredock are releasing so many products, while other developers canāt even get approved to put things on the Marketplace, I agree with that.
It would be good to improve the filtering of the Marketplace, I find all the time I canāt set the filters I want to use. And, yes, Iād love the ability to block developers I donāt like and not see their products.
Thank you, appreciate the help!
I understand that. The ātargetā has moved many times, but weāve never been told why it moved, especially this last time.
Itās called software development!
And donāt forget Captain Sim!
But it certainly appears like low effort stuff thatās known to sell high volumes on Xbox gets prioritized, regardless of how bad those products actually are. I donāt know if itās consciously being done by the marketplace team or marketing folks, but from an end user / customer perspective, thatās what it looks like. And this isnāt a new sentiment that you or I have. Itās been expressed on this forum before, as well as various Discords, social media, etc. Correct or not, thatās what the public perception is.
Not saying it will never happen, but Iād honestly be more surprised if it ever did. It would literally kill the lucrative market for paid livery packs and the other shovelware 3rd parties are targeting at desperate Xbox users because they have no other option. That in turn would be a massive loss of revenue for the marketplace. I have no doubt Jorg and Co would like to see a freeware section, but not sure the more money-oriented folks higher up on the MS totem pole would permit this. Anything that hurts shareholder revenue will be heavily resisted.
And not to mention the issue of accepting stuff into the marketplace in the first place. Theyāre already struggling to be able to handle the flood of payware stuff coming in. Imagine if all of a sudden even 10% of the even just the free liveries on flightsim.to were to get dumped on the marketplaceās āfreeā section. It would be an impossible task.
So it remains to be seen. Iām not saying itāll never happen. But I think itās unlikely.
EDIT: To clarify, Iām not being critical of the lack of freeware on the marketplace. Iām just pointing out that there are some other factors at hand that are making it non-viable. Iām pretty sure what I mentioned here are factors, and there are likely a lot more.
Thatās honestly too bad. Microsoft/Asobo have a chance here to become the de facto marketplace bringing paid and free together, especially allowing for the value add that is free paintjobs for paid aircraft. The community for decades have massively increased the value of paid add-ons in this way, and Microsoft could latch onto that and increase the likeliness that I go to the marketplace first.
Thanks for all your work
Any news about Scenery Package Order ?? I canāt set my own priorities (i.e Navigraph tools), FS rewrite it at every start
Kind regards
Available through whatever third party means you are using to connect to the sim.