Thank you for creating this amazing flight simulator. Never before has VFR flying been possible until MSFS came along. I thoroughly enjoy every moment of it.
That being said, DX11 needs to go. Your wonderful world is limited by modem CPU that just can’t keep up with the numbers of draw calls required to drive high end card at higher resolution. If you are an owner of a RTX 2080 or 2080Ti, you know what I am talking about. The mainthread 100% usage is preventing my GPU to be utilized at the maximum of it’s capacity.
MSFS needs DX12 and DLSS. I hope this is on your roadmap sooner than later because I don’t think any CPU in the near future will be able to keep up with the demand of your application. This problem will be even worst once the RTX 3000 series comes out this year. It will be a waste of power.
I don’t know how feasible this sort of thing is, but I definitely agree that we have engine issues here, and this will only get more pronounced over time. Throwing more CPU power at it is going to be a very inefficient and expensive way of gaining performance, like we’ve seen with FSX.
I have to agree…! What we are seeing is not normal; the extremes are very low most people getting between 15-60fps; in other games you would have much greater extremes 15-140+fps…
Something weird has to be happening for that behaviour to be seen; it’s clearly an optimization issue. I really do hope we see DX12 ultimate with DSLL, but I don’t think that will happen anytime soon; they will probably focus on trying to solve the problems DX11 is having.
I have to say I was a bit surprised that a Microsoft game launched without DX12 in 2020. Apparently it was said that 12 wasn’t around at the start of development but that would mean dev started more than five years ago. You’d think there might be more priority on supporting their own API on such a high profile title.
Third party devs have been implementing it for for awhile and with much shorter dev time. Here’s hoping it’s at least on the top of the list. Not saying these things are easy but just seems odd.
Hey look, someone heard somewhere something called vulcan should be good somehow. Great to make a suggestion, when you knowing obviously nothing about that topic! Vulcan is the competitor of Microsofts DirectX api… so never happens and not needed. DirectX12 is the leading api and really good for multithreaded workloads. Really great that everyone can add to the noise here, have to be nice to know a thing?!
In my case, my i7 CPU isnt really being taxed particularly hard but my 1080ti graphics card is being hammered, basically constantly at 98% usage. That said, it still looks great. I can run High settings, sometimes Ultra settings depending on the environment (NYC struggles even on high).