ISSUE DESCRIPTION
Description of the issue:
Upon completing the aerial firefighting mission in the Air Tractor AT-802, flying with maximum efficiency and extinguishing the fire on the first drop, then returning direct to the designated runway, I am given a score of 0% for execution time, despite flying at the maximum safe speed that the aircraft is capable of. I also used the keyboard shortcuts of “CTRL + E” and “CTRL + SHIFT + E” for start-up and shut-down, to further maximise efficiency. Other times, I have flown the mission slower and had to make multiple passes to extinguish the fire, but then received a score of around 60%.
[PC Only] Did you remove all your community mods/add-ons? If yes, are you still experiencing the issue?
FREQUENCY OF ISSUE
Every time on firefighting missions in the Air Tractor AT-802.
REPRODUCTION STEPS
Please list clear steps you took in order to help our test team reproduce the same issue:
- Fly Career Mode firefighting mission
- Fly at top speed to designated drop area and extinguish flames in one pass
- Fly direct to designated runway and land
- Observe “Execution Time” score at 0%
YOUR SETTINGS
If the issue still occurs with no mods and add-ons, please continue to report your issue. If not, please move this post to the User Support Hub.
[PC Only] Are you using Developer Mode or have you made any changes to it?
No
MEDIA
[END OF FIRST USER REPORT]
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Do you have the same issue if you follow the OP’s steps to reproduce it?
•
Provide extra information to complete the original description of the issue:
•
If relevant, provide additional screenshots/video:
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Do you have the same issue if you follow the OP’s steps to reproduce it?
• Yes (sometimes)
Provide extra information to complete the original description of the issue:
• The Executime Time is not always 0%, usually it seems accurate, but sometimes it gets broken. In the example below, I know the aircraft so I’m airborne really quickly, the fire was literally 2NM away from the field and I got it extinguished in a single pass, so there is no way I could have done this mission quicker. Maybe the very short travel distance is the reason why the calculation is broken : if the Execution Time score is inversely proportional to the distance to the fire spot, then it is possible that very very short distances may result in unreachable execution time target values.
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I’ve got a theory about this but I’m yet to test it.
Did you fly the assigned pattern during the mission or did you deviate from the course? I’m thinking that maybe avoiding passing through the assigned waypoints could be affecting the mission timer.
In my case there was not much to deviate from: as I said the fire was 2NM away from the field and I needed only one pass. I get far much better Execution Time scores when the travel distance is longer (at least 4-5min).
Same issue here. Doesn’t matter how fast I get there, I still get a 0% execution time.
Do you have the same issue if you follow the OP’s steps to reproduce it?
•I experience the same issue and i noticed that it only happens in missions where the distance to the fire (and also the mission time) ist very short (distance between 0 and 6 miles / mission time between 5 and 15 minutes). In missions with a longer distance to the fire i reach 100 % execution time either following the given mission path or also flying directly to the fire on the shortest (air) way (and ignoring the given mission path).
Seems to be a bug.
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Thanks for contributing and welcome to the forum.
I might give that a try and test it for myself to see if I have the same result.
Thanks for your Welcome !
Also in the newest Release 1.6.34.0 from this week the Problem persists and is anytime reproducable. What would be the procedure to bring it to an developer for evaluation an recognition as bug ?
The devs use these forums to log the bugs and glitches. The more votes these submission get, the more likely they are to fix them. However, they’re very slow at doing so, and it’s months at a time before the next update is released instead of hot fixing issues. Incredibly frustrating that we’re a year in since it’s release with multiple SUs and we’re still seeing the same bugs that were present from thr start. I’ve given up with Career and moved on to Say Intentions add on.
Reproduceable:
Max. safe airspeed, direct in instead of overhead pattern, fire extinguished in 1 drop, startup w/ ctrl-e…
I’ve since moved on from the awful career mode in MSFS 2024. Instead, I bought SayIntentions.AI for ATC and you can do SkyOps mission via that. Much better system and it’s changed the game completely for me.
Do you have the same issue if you follow the OP’s steps to reproduce it?
• YES
Provide extra information to complete the original description of the issue:
• Inconsistent execution time scores, often 0% or below 50% when mission executed quickly. need to know how this is calculated. Having a firefighting business makes this frustrating
If relevant, provide additional screenshots/video:
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Forgot to mention, I am on XBOX and these are initial attack missions with the air tractor
Do you have the same issue if you follow the OP’s steps to reproduce it?
• Yes.
Provide extra information to complete the original description of the issue:
• With most missions evaluated as a B you can’t proceed to the Canadair specialization.
If relevant, provide additional screenshots/video:
• N/A
Doesn’t seem to be any urgency to fix this issue. I moved on from the Career Mode and subscribed to Say Intentions instead. Ridiculous that they can’t hot fix these issues and leave us waiting for over a year for a solution.
Do you have the same issue if you follow the OP’s steps to reproduce it?
•yes
Provide extra information to complete the original description of the issue:
• Execution time is always below 30, except rare missions with long flight distance. Playing these firefighting missions ruins my pilot reputation. The bug is tied to specific airports with bugged routing logic (i.e. KMHK Mangattan Rgnl), also there are often false positive triggers of “Undesignated landing area“ and “entering taxiway without announcement“.
Update: In some airports, if distance to fire is not very short and I skip all ground things and start from runway, then ignore reaching U-turn and take off as soon as I enter runway, then ignore flight pattern and fly directly to the fire, it gives me 80-90% of exec time, but I lose 30-40% of payment because of skips.
Do you have the same issue if you follow the OP’s steps to reproduce it?
• Yes
Provide extra information to complete the original description of the issue:
• I happened to do almost the exact same mission back to back. The first time took me slightly longer than the second both flights of about 5 miles in distance. It seems you get less score the faster you go. The first flight I was easy on the engine and climbed all the way to 4000 ft then noticed I had a execution time of about 30%. Next mission I max preformed the aircraft and didn’t climb as high. Got a lower execution time score even though I was much faster. it sucks because you lose about half the payment and your reputation suffers a lot because I can hit the fire on the first drop. -_-
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Do you have the same issue if you follow the OP’s steps to reproduce it?
•
YES
Provide extra information to complete the original description of the issue:
•Same issue with the CL415. Max allowed speed, with max operational torque, shortest way to the fire and scooping zone. Made it in 5 drops instead of 6.
Maybe has it to do that as it started from LFCD, all the startup procedure had been automatically been skipped.
If relevant, provide additional screenshots/video:
• the result of 2 missions.
Do you have the same issue if you follow the OP’s steps to reproduce it?
•YES
Provide extra information to complete the original description of the issue:
• I completed the mission in 4 drops instead of 6, I did it in around 35min instead of 1h30 and still get 0% on execution time
If relevant, provide additional screenshots/video:
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This is on feedback logged since a long time, this bug is totaly reproducible following other users post to trigger it, maybe It’s time to set it on bug logged ?