Am I the only one who lost rain from outside view with latest SU15? Rain visible from the cockpit, both on windshield and scenery, but when switching to external view, no sound, no raindrops, seemingly no wet terrain.
External rain went long before SU15! Now to see it, you have to have the landing lights on and then you can only see the rain which is illuminated by the lights. Such a sorry state of affairs. We will never know if it was a mistake or by design.
I really reallyyy wanna see better cloud variety and as they are in a specific region. I mostly see candy floss or freshly microwaved popcorn looking clouds everywhere in the world with a few thin glacier like sheets inserted in between for good measure.
The clouds, weather, rain and storm effects really need to be taken to the next level. And NO I donât want that in 2024 I want that in MSFS20!
Also, the rain never seems to be interacting with anything other than the ground? So, it never interacts with planes in external cam or the houses and buildings when youâre hovering around in drone cam.. why is that?
Also, cities, roads, streets, houses, buildings, runways, taxiways need to look like theyâre really drenched in rain. they donât.
flying through cloud effects have now been added by SIMFX for the a320
see here
credit to mike collins
This isnât a fix unfortunately. It is a fake effect thrown in the screen that doesnât look natural. We canât get the kind of mesh densities near the airplane bounding box unless thereâs a change in the way clouds are rendered into the sim.
It was possible before
Before SU7 feeling ![]()
It hurts so much every time I see what beautiful things they have destroyed. ![]()
imagine the new lighting of the atmosphere with these cloudsâŠ
in my opinion it is still much better than no effect
couple more recent examplesâŠ
wing fade, condensation, tip vortices, etc
getting the interior lighting changes when flying through fog/clouds would be great as well - itâs very noticeable in the aircraft ( acts like a giant softbox )
A320 ceo landing in FRA - with the usual weather
747-8 takeoff from SFO - with the usual fogâŠ
Very nice example from SFO. The stratus cloud is perhaps 200 m thick yet completely opaque. At the base it just takes a few seconds until one is fully embedded. Something must fundamentally change in MSFS because even the manual clouds with the density of 5 donât come close to this.
Asobo, if you are reading this, please do something about this! Fix the live weather depiction of clouds.
Real life
Live Weather
Preset
Clouds have very undefined, unclear edgesâŠ
âŠwhen they should be very distinct.
Bottom line: something in the Live Weather seems to have set every cloud type to 0 density, and thatâs why we see translucent clouds at high altitudes and fuzzy cumulus clouds at lower altitudes. The popcorn clouds need to go too. I have also noticed there is never humidity depicted in Live Weather. I would love to see that fixed.
Throw in visibility controls too!
I believe this is something Seb with Asobo was looking into. He said itâs about two weeks worth of work to get the cloud densities right and they are working on it?! Hopefully it will be part of SU16! He has mentioned this in at least two Live Development Updates (not the last two months, but the two or three before it).
Fingers crossed!
Iâm moving to 2024 anyway, but my hope for 2020 is that of all the bugs still remaining, and with the emphasis on 2024, the little quality of life things start to float to the top of the stack now. There are some little UI bugs that would take 5 minutes to fix, and spending some time on those would be welcome.
Cloud density doesnât seem like a tough nut to crack, and I still wonder if performance issues were what was holding them back. I can see no legitimate reason for cloud quality to have been effectively ignored for so long other than it negatively affects the consoles. We know they can make code changes independent of the platform, but perhaps the weather is different in that respect, and it canât be different between platforms.
If the simulator is actually being held back by console horsepower, then they need to sever the development.
One size does not fit all.
I think that is the reason why we are getting 2024 at all. An attempt to refactor the sim to be more console friendly by reducing the amount that needs to be stored locally, as well as optimising how, and what, it pulls down from the cloud.
Everyone will benefit from it I expect, but console users the most. If this doesnât end the black screen avionics issue, though, they really need to accept that 16GB of memory just isnât enough. Sadly, the console mid-gen refresh I read about has the same 16GB specified. A case of failing to learn from history is about to happen, I feel.
This is what I want Seb to launch into one of his technical explanations on.
For a long time now it has been seen to be the most efficient to create mip mapped compressed format files and then load all needed files into memory but now they are changing all that â or are they? Will only Asoboâs stuff get this new file treatment or will all scenery items? If all addons were still downloaded and stored in local storage and then those files dealt with in the same manner they are now (DXT5??) then there isnât a lot of memory savings when the main problem is a user using a complex addon aircraft in conjunction with a complex addon airport. Whereâs the savings?
I hope theyâve invented an entirely new approach to file management and I hope they describe it in detail because enquiring minds want to know ![]()






