I followed the guide to change 2 values within the flight model config to correct the flaps issue, and I was expecting the update to replace these files, so I did not check the forums to see the fix in the link below. Apparently you’re supposed to manually delete the entire aircraft folder so it redownloads a replacement.
I checked my aircraft files and nothing was modified after the update, so I am pretty confident the update did not change anything within the aircraft files themselves, and is more of a safety catch all solution to redownload the original flight model configs. Is this assumption correct and can I just go in and change the values back to their original settings? The update seems to have updated the flight model itself, not the aircraft.
Basically it updates the flight model cfg in the each aircraft. You do delete the aircraft and then re install it. I do see the slight changes in the cfg after downloading the aircraft all over again.
The aircraft files don’t need to be updated. It was an issue in the core flight simulation engine that multiplies everything x2. Making the values x2 smaller in the cfg file was a temporary workaround.
Given that you could only modify files that were unencrypted (i.e., all the planes that come with the Standard version of MSFS), just simply remove those in Content Manager and re-download in Content Manager.
For the C152 and the TBM 930, if you modified those files for those models, you’ll need to delete the folders by hand because the Sim by default, even if you purged ALL planes in Content Manager (i.e., no planes appear when filtering for Installed), those folders remain because the Sim has them as Base Planes in all three versions - Standard, Deluxe, Premium.
Deleting them by hand and starting the sim will trigger an approximate 1.3GB download of the aircraft package files.
You don’t need to redownload the aircraft. Just undo any changes you made in the flight_model.cfg or remove any addon you installed to fix the flaps. Please stop spreading misinformation.
Not in this case. The “core” flight model itself was updated, not the planes. If you made changes to individual planes files, and didn’t keep a record of what you need to undo, then the recommended step is to delete the plane(s), and download them again via the Content Manager.
I think we’re talking past each other. As I said, all you NEED to do is undo any flap changes you made previously. OBVIOUSLY, if you did not keep a record of what you changed then that would be the best way to go back to normal. But you don’t HAVE to download the aircraft if you can just undo the changes.
Also, you say that my statement of “If there is a new version on the server then the aircraft will be updated automatically anyway” is untrue. How precisely? I agree with you that the planes were not updated. Did you miss the word “IF”?
ThroughGlobe3 says there are changes in the aircraft files. I asked him to back up that statement with evidence.
I agree.
My understanding is that all changes were made to the sim “in the cloud”, not the installed aircraft files.
There was nothing to download if you didn’t remove any aircraft folders.
If someone did remove a default aircraft because they modified the files, when the sim starts after the patch was issued, it replaced that aircraft with the latest version, which was probably the same version that they deleted, thus restoring the original files.
Normally, if you delete an aircraft, the sim doesn’t automatically download it.
It needs to be done through the content manager.
Can anyone confirm now that, with the MSFS update this week, all flap fix add-ons that we may have added on an individual basis should be deleted? I’m confused about this and can’t figure out from the discussion where the consensus lies, assuming there is one.