Flashlight/torch effect with WMS and HP Reverb G2

Occasionally whilst flying in VR my view suddenly becomes blocked by a black and white hazy view of my room. I believe this is know as a Flashlight or torch effect. I think I’ve seen this when using my controllers, but not when flying using a joystick. I cannot work out how it’s activated and more importantly cannot find a way of switching it off. Help please.

I had that happen turning on final and did not have my controllers turned on. If I remember correctly I had to turn on one of my controllers to get the effect to turn off. I have no idea what might have triggered this.

That is strange. It can be activated on the controller by simultaneously pressing the Windows key and the grab trigger, but hard to see how this would trigger by itself! The other possibility (though it’s a long shot!) is that it can be activated by a voice command if you have speech recognition enabled in WMR. Perhaps it accidentally picked up what it thought sounded like someone saying “Flashlight on” - but I’m clutching at straws with that one I think!

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Thanks, I am aware of the possibility of using a voice command but it didn’t work when I tried it. It hasn’t reoccurred yet. I’m also having occasional cut outs with the display going back to the WMR studio. I get a verbal warning with the word Bug appearing on the screen.

The voice command to turn on is “Torch on” and to turn off is “Torch Off” not sure if Windows voice recognition changes it though for other countries so if you’re in the states it may well be Flashlight On and Flashlight off.

In the Windows Mixed Reality headset setup on Windows you can enable or disable voice commands. I’ve had a few times when its misinterpreted a sound or me just saying something and its activated the Torch function, but it happens so rarely that I’ve not bothered to turn the feature off, if its really annoying you and happens a lot disable voice commands and you should be fine.

I know this might sound silly, but I think the problem might have been, in some part, caused because I was working in fairly dim lighting. I’m not all that technically knowledgeable and I have had zero experience of handling VR before getting the Reverb G2, but I wonder to what extent there is a need for a reasonable level of lighting to operate the system effectively?

Thanks to everyone for their help. As I said earlier, I’m convinced that the problem was caused partly because the lighting in my room was not bright enough. Saying “torch off” works!

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