One thing that I have noticed about the flight modeling on small A/C like the 172, Bonanza etc is the almost total lack of aerodynamic effect when deflecting an aileron. For example, when landing or taking off with a quartering crosswind! Normally you would try and get the wing down and into the wind which increases drag on the upwind wheel.
This has virtually no effect on helping to keep the aircraft straight on rollout.
Also on takeoff, any crosswind will easily throw you all over the runway without the ability to use the ailerons to help keep it straight. Is this a bug, bad code? Your thoughts?
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Well, actually the ailerons help you to not get the wing that’s into the wind lifting before the other one. Nevertheless ailerons won’t put the plane on a straight line, for that you need rudder input.
The same happens with landings, you do need aileron so the wing that’s into the wind doesn’t keep going up (because it’s airspeed is higher) and also rudder so the airplane flies in a straight line (known as the crab maneuver). I’ve noticed that crosswinds generally do not affect wing lift that much, but they do throw you out of line near real life conditions, and for that you need rudder input, not ailerons.
You can definitely see the upwind wing lift when you are stationary, and the winds are high enough, but some planes are affected more than others. You can observe this on take-off roll as well.
As a side note here, I have been a pilot for many years. While I know there is a difference from plane to plane, I do notice that no matter which one I fly in MSFS, there is negligible effect on aileron deflection in the sim vs let’s say a low wing Beech or high wing Cessna IRL.
Going full deflection on T/O with a 90 deg. crosswind should, as speed increases give some type of help in maintaining the center line. It works IRL but I just don’t see it in the sim.
Agreed, my main correction input comes from the rudder, ailerons do have a negligible effect. Perhaps on some aircraft it’s more noticeable (for example, landing the ATR in strong crosswinds does have a strong effect). But, the planes where this can be seen or felt are few and far between.
You certainly don’t need any where near that amount of deflection in the sim, even in very high winds.
Of course it’s always dependent on the amount and direction of the wind. I have started out with max throw before as I was close to exceeding the max crosswind component.