Flight Plan adding waypoints

I am wondering why waypoints are automatically added when I go into IFR routing. It is very annoying to have to delete these so I can enter my flight plan. Anyone else experiencing the same thing?

TIA

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Sorry - now think about it: You complain that a program does its job.
Just say “direct” and it’s good.

Thanks for your comment


I can put in “Direct” and it still enters waypoints for me. That’s not doing it’s job. Thanks anyways.

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That is not correct.

I’ve created IFR low-route flight plans, or imported them from Navigraph, only to have MSFS completely “bork” the thing. Then the MSFS editor will refuse to let you delete points in order to correct things.

I really wish the MSFS flight planner would allow me to cut and paste the text route. That would simplify the process.

Then there’s the MSFS flight planner re-calculating your entire route if you change something. It’s frustrating at times.

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It‘s doing something, but not its job, that‘s the point ^^

On topic: I assume it either doesn‘t have the full capability to draw what you import or it tries to look like a nice departure or arrival in an attempt to look complex. Either way it has to go. But they‘ve left the flight planner to WT haven‘t they? So all we need to do is wait. As always.

Sorry again - then I’ll have a different flight planner.

What’s wrong with just set an IFR flight plan and just accept the waypoints that is automatically set?

As long as you get to your destination and flying through the waypoints along the way, i don’t see a reason why you would need to delete the waypoints and reenter a different one, but you end up at the same destination in the end. Seems like too much effort only to end up at the same place.

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I actually didn’t understand the whole subject either: “IFR without waypoints”.

But in Germany we have a nice saying “Des Menschen Wille ist sein Himmelreich” (Man’s will is his heaven)

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Because I use Skyvector, simbrief and Navigraph for my flight planning. Many times I have constructed a flight plan for a particular reason to cover a certain area as I do IRL. After checking the WX at both departure and arrival airports, will select the appropriate SID and departure runway and the appropriate approach, STAR if applicable. I want to plan my flight again as you do IRL, and not just accept what MSFS comes up with.

So what I do in MSFS is just enter the departure and arrival waypoints and leave it as Direct and then program my flight into the GPS (I only fly GA) or after using Little Navmap to refine my flight plan from Simbrief or other sources, export the flight plan into MSFS. So to just “accept” what the poor and limited flight planner in MSFS provides is not acceptable because planning the flight is one of the most important responsibilities of a pilot.

So confused, why are you using a IFR and the flight planner if you don’t want it to add the established IFR waypoints for that route.

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Because the MSFS waypoints are usually wrong.

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Yeah, you’re expecting things to work like they do in X-Plane, and it’s just not there yet. Even on working title’s g1000, the menu key functionality is still unimplemented. Can’t import plans from disk, save them, etc etc.

As a workaround, I usually just select VFR and then put in my IFR flight plan manually if I really want a custom plan and not the one MSFS serves up.

What is your criteria for “wrong”?

My definition of wrong, not my waypoints I chose when planning the flight!!! Usually these way points were selected considering weather, desired land mass I want to overfly and what airspaces I want to avoid.

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That‘s the difference of a seriously taken simulation of real operation with real data and casually flying around. USR1 is not a waypoint and you‘ll see that this kind of stuff will not work with the FMC‘s that we‘ll hopefully see here soon.

As we all love the car examples here: you can fill a tire with air or with concrete, both times it will be round. But one will take you nowhere.

Let me explain my process so my point can be a little clearer (I hope).

I open World Map and I then enter my Departure Airport and my Arrival Airport. It then defaults to VFR (Direct - GPS). Because I want to build my own IFR flight plan, that I already know my departures, my arrivals and the waypoints in between, I then select IFR high altitude. Many times it will then automatically choose my Departure and STAR for me and add the waypoints. I then need to delete all the waypoints that it enters. A lot of times there will be a waypoint that it won’t let you delete. It doesn’t matter if you change the Departure or Arrival to Direct. Normally it’s not that big of a deal, but when planning a long flight, it becomes frustrating. And if you make a change from the runway that it defaults as a starting point, to a parking spot, it will often then add or change waypoints. It’s just very frustrating.

Hopefully that explains my point. It wasn’t so much as a complaint, as I was just wondering if others were experiencing the same thing. Or was there something glitching on my system.

Thanks All.

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Because MSFS makes a mess of the imported flight plan, that’s why. Why would I fly to a point, out to another point, then back to the original point, then out to a thrid point, then back to the original point?

The point of flight planning is efficiency. You don’t want to fly where you don’t have to. That is extra distance. Extra distance is money, and that’s not good.

Maybe it’s because I’ve worked as an aircraft dispatcher, but I don’t want my airplane to fly a “star” pattern for no reason.

Why don’t use just set your departure airport and then just fly? I pick a departure airport and a parking spot, and click Fly. Then I load my flight plan from Simbrief, select my runway, SIDs/STARs, etc. based on weather conditions and take off. If you don’t want MSFS to mess with your flight plan just don’t set an arrival. Just not sure why you are bothering with an arrival if you using an external flight planner. And if you aren’t using an external flight planner you should as the included one is incredibly basic.

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The response of “use an add-on” does not fly with me. The flight planner is poorly implemented and full of bugs (starting from live traffic causes crashes, inserting non-existent NAVAIDS, NAVAIDS with 0 alititude, etc). If the base game includes a feature, it should work. FSX’s flight planner worked and we are not asking it to do anything more than that.

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It could be better, but
 Personally I’d rather them focus on other elements, then a function few people really use deeply. But I have never had a flight sim with a good “real-world” flight planner.