Hello,
Little behind-the-scene post, so you have a glimpse of the time and work process I have gone through during the last weeks before the release of my last update for FlightControlReplay with the accurate animations reproduction of PMDG and Fenix airliners in MSFS.
When you want to retrieve information from advanced airliners programmed with thousands of lines of code, there are different manners, different ways to catch them. And each method needs its investigation time, its time to initiate the draft, tests, and corrections.
After that, the party has started : the code needs to be completed to reach all targets, with surroundings, with potential issues identified and fixed.
In a programming project, never under estimate the external issues that you will try to avoid or eliminate. For this case, I could not ensure that all hardware, all flight controls units of the market, would work flawlessly with the advanced animations of complex airliners. I just don’t own them all, of course, but my Beta testers team enlarge the scope clearly.
All these different steps didn’t even include the final stage of wrapping the build, and the necessary work of explaining and communicating about the update content to the users community.
Maybe such post details a bit more the quite long process before you actually get your gear and flaps actually working in a replay of MSFS when the aircraft add-on is among the most realistic available designed upon custom code.
The following content creators know how to work out of the box too with really nice and innovative stuff, with one point in common : they use FlightControlReplay !
Blu Games
Pilatus PC-12 in New Zealand! | MSFS Multiplayer (VATSIM) | HD 1080p
AviationLads
FlyLogicSoftware - Langenthal Airport | Microsoft Flight Simulator [Official Teaser] | 4K
The Flight Sim Deck
Worth The Download & Time? World Update XI: Canada | DX12 | Microsoft Flight Simulator | 4K