There’s a lot of good info here in this thread. So I will try to avoid repeating any of it here.
But I will say that once you are up to the level of a 9900K, going one higher is, at this stage of the sims development, largely pointless! Especially when you factor in the not inconsiderable outlay involved.
For you to consider is the fact that I am running a 9900K [with 32 Megs of fast DDR and a fast Evo CCD] with my 2080 GPU and it is the GPU that is limited [99%, all the time], not the CPU.
And I easily achieve stable frames at, or close to, 40.
So, right now, I can think of no good reason to upgrade anything.
I expect then, that for the vast majority of us using this level of kit [assuming that we have all found our respective ‘sweet spot’s’], the biggest performance gains are to be had as the result of improvements at Asobo’s end.
Hope this helps.
Addendum:
To give my FPS more context for the purposes of any useful comparisons, I should add that I run the sim at ULTRA with nothing else changed apart from disabling V sync and setting Anisotropic to x16.
I also use the Nvidia CP to set the Max Frame Rate to 60 [this stops the GPU eating itself when in the sim menu’s], the Texture Filter Quality to High and no Vert Sync.
I would expect the larger cache (12MB vs 16MB) and clock speeds to give you at least a modest improvement from 9700K to 9900K, though I’m surprised if it’s significant and there were zero other changes to your system.
I still recommend actually checking whether hyperthreading makes a difference, though. I don’t believe it does. You can test this in a few minutes by simply rebooting into the BIOS/UEFI and turning hyperthreading off.
I’m not sure what I’m looking at. Do you get 5 frames per second consistently? Have you tried enabling developer mode in MSFS and loading up the fps meter there for more detailed statistics of the main thread and GPU usage?
So, I think we’re all still a little confused by what you mean by “A large increase in scenery”
It sounds like you see more objects under you? I don’t know how that’s possible?
Are you seeing more scenery objects further away from you?
Is photogramettric scenery solving faster and maybe further away you can see it in detail?
That’s interesting that’s what you picked up on as the difference. But I like hearing what you’re saying, if it is any of the above.
Did you change any graphics settings between the two? Is the difference because you went from Bing data Off to Bing data On? Photogrammetry Off to On? Did you change any graphics settings from high to Ultra?
BTW, in this case, average cpu usage is nearly useless figure because of the way MSFS uses cores, there being one main thread, and the rest act as support threads. What’s more important is, what’s the max usage of the most used single core, and then what is the average of the rest. For instance, on my 4790K, I see about 80%-90% on one core, and about 30% to 40% on the rest at any given moment.
Yes, that’s what I thought was interesting… Most people focus on framerate (Not me, all I care about is whether the sim is smooth or not, which can happen at 20 fps), whereas he hasn’t said a word about performance, what’s important to him is how the scenery looks, which he hasn’t really described what he means.
Most people focus on framerate (Not me, all I care about is whether the sim is smooth or not, which can happen at 20 fps)
Personally I find under about 24fps the game gets very stuttery and unpleasant, but it depends on what’s on screen and how I’m moving at the moment. (Eg if I’m panning around looking at instrument panels or the scenery, 20fps is very bad. If I’m staring out the window at FL390? Don’t care!)
Tweaking for anything over 30fps is a waste of time in my opinion, though.
No, I am not familiar with MSI Afterburner. But if you’re actually getting 5fps as it indicates I can’t imagine how you’re enjoying your flight simulator experience!
MSI AFTERBURNERMSI
Afterburner is the most used graphics card software for a good reason. It‘s reliable, works on any card (even non-MSI!), gives you complete control, lets you monitor your hardware in real-time and best of all: it’s completely free! MSI Afterburner is available completely free of charge and can be used with graphics cards from all brands.
So does your fps go up and down, rather than stay stable?
Is it smooth while you fly, or very stuttery? At 5 fps the game should be basically unplayable, except maybe by 1980s Apple II standards.
You appear to be entirely GPU-limited to a very low unplayable frame rate, and your highest CPU core usage percentages during the screenshot are extremely low indicating that the GPU is so loaded that the CPU main thread is idle most of the time.
Is this with hyperthreading on or off? Have you tried both? Is it different?
Can you post the actual frame times and fps from the developer mode fps meter, which I will trust a lot more than some 3rd party tool?
He has not yet said he gained performance. He has only said he “gained scenery”. But still won’t describe in more detail what he means.
I don’t really need pictures of the difference, just what you mean by your description of your perception.
I’m considing upgrading to a 9900K, but it’ll probably cost me $600, maybe more (cpu, mb, memory). I’m not sure it’s worth it at this time. I found a good sale on on 9900K’s. I’m only at 16GB right now, and have a 2070 Super.
Yes, perhaps I have misunderstood and he really is getting very poor performance, but changed configuration in the sim around the time of upgrade to increase level of detail and draw distance?
He said he didn’t. It’s possible the LOD Distance changed when he gained more threads? That’s why I’m asking what he means.
(Now, it’s also possible when he changed the CPU, the software decided to change a setting on him, since it may have detected the increased power and it does do that, but, he said he didn’t. I don’t know if that means he checked his options before and after, or he just didn’t go into his options from one configuration to the next. Even nVidia Experience can change options on you if you don’t turn that setting off).