Deimos planes are for sure easier to handle…
Not constructive.
But still true!
I’m not sure if it is only an impression or real, but it seems that the last version has made take off a little easier, especially on the MP pressure needed. Seems much more gradual now, less brutal when going from 0.8 to 1.0 ata. Meaning you can go a little faster on the throttle.
Try this - helped me a bunch on takeoffs…
Stick full right, Rudder full right… ease in throttle, back off rudder as needed as speed increases, once the tail is up, slowly start moving the stick to neutral.
Stick full right, Rudder full right… ease in throttle, back off rudder as needed as speed increases, once the tail is up, slowly start moving the stick to neutral.
Pretty much this. I would add - watch your aircraft and react accordingly, not just blindly follow checklist instructions.
Spawn on runway with clear sky and restart after every failed attempt. I’m sure it will be fine.
I fly messer very often since launch (rotating with Flying Iron Spitfire) and I can say takeoff and landing are now very manageable, I would say even enjoyable. It’s not that much harder than Spit.
Although I’m using Virpil stick with Honeycomb Throttle and TPR rudder pedals. Maybe with some basic gamepad or something like that it could be very hard.
Shameless plug, but I just released an update for Location Manager focused on exactly this: Rapid repetition and interleaved learning. → Aircraft Manager Pro + Location Manager Pro now available - #130 by Sonicviz
Quickly switch it up with weather, time, height, distance, pattern location etc.
Also have weight and balance presets now, so you can also change that up, which can change handling quite a bit.
Blog post explaining this in more detail coming soon, but it’s a common practice strategy in many high performance and technically skilled disciplines, from Sports to Music etc.
I have all the other FI planes (all great, esp the latest Spitfire update), and just picked this up myself.
That said, I did have a run through IL2 today in the BF109G-6 and it’s a pity we don’t have ye olde MCFS with MSFS environment, it’s another level to actually experience (even remotely) the combat capability of that killer 30mm. Sorry about that B-25’s!
Xbox Series X - I have been flying this bird the last couple of days, yes it’s a challenge getting her off the ground but once in the air she is quite nice. Lots of power and great rate of climb.
Thanks for the ability to change from German to English.
I have had issues where the tablet stops working, black screens. Anyone else?
Just wanna share a few experiences of my Grandfather and what he told me about the 109. He flew in the JG54.
One thing I clearly remember is that he said they used full rudder and a “fair” amount of aileron to the right from the beginning while slowly increasing speed. When the airspeed is coming up push the elevator forward.
He also mentioned that a lot of the younger pilots nearly killed themselves because of the narrow undercarriage.
He later switched to the FW190 and always mentioned the difference between those AC types regarding the gear
One of his favourite words about aviation was “Petroleumsbohrer” … which translates to petrol drill.
A plane that’s stalling near ground (nose up-nose down) is performing such a Petroleumsbohrer, cause the prop drills into ground
For the Landing he said as slow as possible, 3-point landing… and “…den Knüppel bis ganz zum Bauch ran…” (pull the stick completely back to the belly )
So from this perspective I’d say the FI-109 represents his experiences very well. The Diva isn’t easy to handle.
For those who want to buy this product…it’s challenging…but really manageable
I’ve had one flicker moment (off and back on) of that happening and not again, weird.
My engine has died soon after a couple landings though, maybe related to electrical systems issues? Doesn’t make much sense to me though.
Maybe sparks plug fouling? Before landing, typically on approach it is good practice to pull the “Clear Spark Plug Fouling Lever” for 10 to 20 seconds because at less than 1.0 ata the spark plugs starts to foul and the less ata the faster. If you start the approach from a flight where you’ve been at 1.0+ ata for a few minutes the sparks are usually clear, but if you’ve been flying slow (less than 1.0) for a while and start the approach the sparks are probably fouled enough to make the engine shut down with zero throttle. Since you land with very few throttle it is not easy to hear the engine coughing neither. It is also important to have clear sparks before landing in case you have to push the throttle again for a go-around.
I’ve definitely taken that into account and it can’t be it. Learnt very quickly about clearing the plugs frequently under low power. I’ve taken the “better to be safe than sorry” approach on approach and make sure to land clean so to speak. Thanks anyway. The plug fouling issues can’t be understated nonetheless.
I was watching some documentaries on the 109 and they said well over 1000 were lost in ground handling accidents.
I must be getting close to that number without a single successful take off. I almost managed it from the deck of a carrier but that’s the closest i came.
Training accidents were horrific all over in WW2, whatever branch of the military it was - air, land, or sea so it’s not that big when you look at it in context.
They did, however, lose orders of magnitude more fighter pilots to combat than training.
10% loss rate for Me109’s in training/to/la is not actually a bad loss rate compared to some others.
Flak also got a large % of allied pilots, which isn’t that well known.
The ME109 was no more difficult (in its own way) than many other high powered narrow undercarriage planes (hello spitty and hurricane), and many other planes also had killer quirks (Hurrican burns, for example, compressibility, or wings just plain out ripping off in a dive) that bit hard in other flight phases despite their prowess in other aspects.
The 109 is pretty notorious for its ground handling though. It ain’t just the narrow gear but also the way the gear is angled out which affects how the forces are distributed. It also suffers from compressibility in the dive which is modelled nicely by FlyingIron as well.
Had a week off flight simming but yesterday was back at it. Took the 109 out for a spin and forgot how much rudder and aileron I needed when taking off so ended up smacking the wing down on the runway and scraping it along for a good distance. Doubt my engineers were too impressed by that!
See, i have collision turned on so i can’t do that: the aircraft tips over to the left and the wing touches the runway and it’s game over.
what’s your control setup?
I splattered my first 5 attempts, but watched the tutorial video once and haven’t cracked one up since.
if you don’t hold in right aileron, it’ll flip over to the left on the runway… and if you don’t relax enough aileron before lifting off, it’ll flip to the right
Then turn it off until you learn. Also turn off realism in the tablet.
There’s no “realism” involved in continually smashing the plane randomly trying to fly it off the deck (and it’s not a carrier plane either btw), and turning things down while you learn the feel of is entirely ok.
That’s what simulators are for, learning.
If it was real life you’d be dead already and wouldn’t have the luxury of posting on a forum about the difficulty you’re having dying all the time😂
When you feel it’s starting to come together (the throttle and stick movements in synch) and you can hold it level, raise the tail, and let it fly off, then you can put the faux “realism” settings back on.
Pretty sure all those dead or maimed 109, Spitfire, Hurricane, Corsair, [insert here] pilots would have given their right arm for a simulation based trainer back then. They did have some two seaters, but not widely available all the time, sometimes they literally had a chat, a pat on the back, and off you go, good luck.