[Fokker F.VII 3m Trimotor Cargo 2024] Port (Left) Engine Temperature Incorrect

ISSUE DESCRIPTION

Description of the issue:
The temperature of the port (left) engine on this aircraft runs significantly hotter than both the center & starbord engines at the same throttle setting.

FREQUENCY OF ISSUE

How often does this occur for you (Example: Just once, every time on sim load, intermittently)?
Every time

REPRODUCTION STEPS

Please list clear steps you took in order to help our test team reproduce the same issue:

  1. In free flight, select the Fokker F.VIIb 3m Trimotor Cargo (default livery)
  2. Start the flight at any parking spot at Darwin (YPDN), with a live weather setting during daylight hours.
    Note: I’ve specified an exact place as this was where I was at the time the screenshots below were taken.
  3. Enter the cockpit. Notice the tempearature for the port engine reads ~40 (outside temperature at Darwin at the time), the other two ~ 50. (see screenshot #1).
    This is OK as the 3 gauges are different and the center and right engines have different minimum settings on their gauges. If the temperature at Dawrin had been greater than 50 centigrade (!) one would expect the center & port engines would have shown that reading.
    Note: Your temperature reading for the port engine may be different, depending upon the temperature at the time you test. If, for example, you had started somewhere in Antarctica, you would see all three temperature gauges showing their minimum values, as it rarely (if ever) gets above freezing in Antarctica (see screenshot #4)
  4. Start the engines, taxi & take off.
    It is important in this test that, if you have configured three throttle levers to bind to each of the three engines, that you move all three throttle levers equally - e.g. all three throttles should be at 0%, 10%, 50%, 75%, 100%, etc.
    Notice how the temperature will rise for all three engines. However, the port engine now shows ~80 (note: this gauge has no units) and the center & starbord ~ 58 centigrade. (see screenshot #2)
  5. Continue flying, open the throttles to maximum. Note how the port engine will show ~ 96, and the center and right engines ~68 centigrade. (see screenshot #3)

Expected behaviour: Since the port and starbord engines are the same, I’d expect to see their temperatures to be the same for an indentical throttle setting.

YOUR SETTINGS

What peripherals are you using, if relevant:
N/A for this issue.

[PC Only] Are you using Developer Mode or have you made any changes to it?
No / No

[PC, MSFS 2020 Only] Are you using DX11 or DX12?
N/A

[PC Only] What GPU (Graphics Card) do you use?
AMD Radeon RX 9070 XT (16GB) Driver v26.1.1

[PC Only] What other relevant PC specs can you share?

Expand to see my basic PC specs:
Item Setting
CPU i7-12700K (no overclocking or undervolting)
RAM 32 GB 5200 MHz DDR5 CL40 RAM
GPU AMD Radeon RX 9070 XT (16GB) Driver v32.0.23017.1001 (Adrenalin v26.1.1)
Rebar BIOS Setting On
OS Windows 11 Pro 25 H2 v26200.8246 + all OS updates.
MSFS 2024 Edition MS Store Aviator + all WUs & CUs
Current Build Version SU5 v1.7.27.0
Downloaded Core Content None (i.e., all Streamed)
Expand to see my graphics settings
Item Setting
Display Mode Full Screen
HDR10 On
Exposure Compensation EV-1
Full Screen Res 3840 x 2160
Anti-Aliasing TAA
Render scaling 100
AMD FidelityFX Sharpening 200
Max Frame Rate On
Max Frame Rate Value 60
Frame Generation AMD FSR 3
Framerate Multiplier 2x (N/A)
VSync Off (N/A)
VSync Interval Monitor refresh rate (N/A)
Dynamic Settings On
Frame Rate Target 40
- -
Global Rendering Quality Custom
Terrain LOD 400
Off Screen Terrain Pre-Cache Ultra
Displacement Mapping On
Buildings High
Trees Medium
Plants High
Rocks High
Grass High
Object LOD 200
Volumetric Clouds Ultra
Texture Resolution High
Anisotropic Filtering 16x
Water Waves High
Raytraced Shadows Off
Shadow Maps 2048
Terrain Shadows 512
Contact Shadows High
Windshield Effects Medium
Ambient Occulsion High
Cubemap Reflections 256
Raymarched Reflections Medium (reduces windshield reflections)
Light Shafts Ultra
Depth of Field Ultra
Motion Blur Off
Visual Particle Effects Quality High [NEW SU5]
Glass Cockpit Refresh Rate High
Characters Quantity Low
Characters Variety Ultra
Characters Quality Medium
Airport Services Quantity Low
Airport Service Variety Ultra
Parked Aircraft Quantity Low
Parked Aircraft Variety Ultra
Aircraft Traffic Quantity Low
Aircraft Traffic Variety Ultra
Road Traffic Ultra
Sea Traffic Off (Using Seafront Simulations Global Shipping 24)
Fauna Ultra
Seatbelt Visibility On

MEDIA

Cold & Dark - Darwin

Takeoff

In flight

Cold and Dark, Antarctica:

While not the topic of your bug report, what AI image generating abomination made the scale and tick marks on that left gauge? It couldn’t be more nonsensical.