Remembering back to the 80’s where you hoped to get more than 10 frames a second in a game and for it to look half decent. I thought I’d do some experimenting for a laugh and see how MSFS 2020 would look if we were still stuck with 4 and 16 colours.
So this is the original image at 690x388 with 16m colours:
As far as I recall CGA was 320*200 pixels if you wanted 4 colours.
I played a lot of games with CGA on my IBM 5150 with 8088 CPU. Purchased some more RAM (128kb) to be able to play my favourite game ”Sub Battle Simulator” - I paid 160 USD for those 128kb
It was amazing what we had to put up with back in the 80s as well as the pixilation on everything, we struggled massively with frame rate. Lucky if you got 15-20.
Radio Shack “Pocket Computer” was the first I owned, then an Adam (similar to the Timex Sinclair) and then a promotion to the Big Leagues: an Atari 8-bit with a whopping 16k RAM!! (I upgraded it to 64k.)
My first flight sim was the MSFS Atari cartridge version that ran on an Atari 130XE.
Weee! A “real” flight sim!! I was in Hog Heaven!
I don’t remember if it was B/W or color graphics, but if you got 10-15 FPS you were obviously going down a hill.
Those were the days.
I really pity the people who complain about clouds that “aren’t realistic”; they obviously don’t know how far we’ve come.
Well EGA could support up to 640x350 officially (some boards could go higher) but I concede most games at the time were 320x200 so
And of course the real hardware wouldn’t be able to actually render all those polygons at all and they’d be much simpler shapes so then you end up with Microsoft Flight Simulator 3.0
Although this is a highly illegal 427x233 sized image