Well, i’m using the HF8 by Next Level Racing, it’s a haptic seatback with 8 motors that spin up as signals are received from the game, using (again) third party software, in this case “Simshakers for Aviators”, it’s not as fast as the buttkicker software as it has to spin up the motors, but in all honesty, you dont really notice it in flying (the lag i mean) as you would in Racinggames. Then again, it also adds another level of immersion to your racing, again, with third party software… i use Simhub (yeah, also a DD owner
with heusinkveld sprints, TH8RS shifter) as the software just has that little extra bit of settings one can adapt to one’s liking. I also have a buttkicker, but since i usually fly late at night, the gf is asleep in the other room, so that’s a nono in the evening. The HF8 is dreadfully quiet, it’s a very nice piece of kit.
As for my FFB stick, msfs doesn’t support FFB natively (yet), so again, third party softwares are required. I’ve tried a number of them, but i never reached the level of information/satisfaction that i had from “the older games”
… i mean, setting trim and the stick going backwards and staying there is all great, but what i actually want to feel is what the airplane is actually doing, not producing a force against what i’m trying to achieve, as it’s just not locked to the actual aerodynamic surfaces on the airfoil by way of cable.. it’s just emulated. I’ve flown a cessna in real life for almost an hour, to fly beautifully smooth, you need but a little pressure to achieve this, but you will feel the elevator and aileron inputs and the feedback from the wind rushing over them, as i found out as the instructor said “your controls” as we had just barely made it 300 feet in the air in the middle of a left hand bank and the first thing i did was pull the yoke “a bit”,(which was WAAAYYY too much input, lol) but instantly regretted and learned… right then and there the connection between me and the actual control surfaces on the outside grew… i’ve not had that with msfs and any third party software just yet… but i’m hoping one day, the FFB guru’s from other games will jump on the msfs bandwagon and actually make it work near perfect. Anyways, welcome to Flightsimming, have an enjoyable flight! (i’m using an old Logitech G940 FFB stick&Throttle, Thrustmaster TPR’s and alot of buttonboxes on an obutto revolution frame… and be sure to re-enforce the wheelbase as it will not be able to hold the forces of a dd-wheel with that flimsy twig they welded on the bottom… collegue of mine welded a metal strip around the bottom backside of the plate and it’s holding upto 12nm so far.)
Anyways, back on topic… the future is going to be cool. There’s a couple of devs working on awsome pieces of kit… it feels to me like FFB is making a great comeback after all these years!
The new FFB will be stronger and better than ever before.. then again, it’s stood still for what, about 15-20 years in (microsoft)flightsimming?
Kindest regards, and sorry for the erratic post… coffee not working yet