They can do it themselves with the same software we are using to determine the memory leak, only they think it’s an us problem not a them problem
Perhaps this topic should also include system RAM, it looks like other people with higher VRAM have their system RAM being maxed out.
Ordered 64GB RAM to replace my 32GB RAM.
2 x 32GB G-Skill Trident Neo 6000Mhz CL30
Same series as the current 32GB (2x16GB)
Will arrive tomorrow. Curious to see the difference.
Just chiming in to say that this must indeed be a bug. I’m well aware that my 10700 / 32 / 3080-10 has aged but this is something else.
Spawning in Queenstown with the Cessna 208 and switching to outside view, these are my results from Windows 11 Task-manager/Performance tab + Ingame:
2020:
DX11, 3840x1600, mostly Ultra
GPU at 90%, fans spinning high
80% used dedicated VRAM + 0 GB shared
50 fps
2024:
DX12, 3840x1600, mostly Ultra (as identical to 2020 as possible)
GPU at 3%, fans spinning low
Full dedicated VRAM + 2 GB shared
15-25 fps
What puzzles me the most is, why my VRAM sometimes increases to over 9 GB while in the MAIN MENU. Like all of the sudden. And then when I start a flight with the A330 in a heavy scenery like Munich, VRAM decreases by 2-3 GB. I was even able to takeoff with 30fps in the game and it was playable. How does that make sense.
Unlike FS2020, the globe menu is the same 3D world space as in flight. The developers talked about this in one of the recent dev streams a month or two ago. That’s why when you select an airport, you’ll zoom down and the airport, traffic, etc. will all render in while you watch. Unfortunately, this means - as you’ve observed - that VRAM and GPU are both being exercised fairly heavily even in the menus.
I understand and also remember them saying that in one of the dev streams. It’s just, that most of the time, as you can see in the pictures, it doesn’t go above 5 GB, even when i select an airport and wait for things to load in. Only sometimes it randomly goes crazy. Even when I end a flight, it normaly goes back to around 4 GB after a minute.
Hi,
I looked closely at your shots and it is not surprising you have the most problem on the runways with their texture.
Oh, you have this set to TAA. Use DLSS. You card is about the same size as mine (8GB) I would say. That size card despite my best efforts will not handle TAA… try DLSS.
Yeah, look at the screen size in the FPS… it is trying to write the full screen in fukll detail… a nogo.
JY
Hi,
Like the other comment I made, looks like you are running TAA antialiasing… I tried and tried but this is just a memory hog. Why don’t you try DLSS and see if the resolution is acceptable? I find it is OK for me except I do not like the poor resolution of some text on instruments (I am 75 years old)…
Clear skys,
JY
Sorry, I have 64 and it makes no difference. My limiting factor is the card at 8GB, but they are not even using the CUDA Cores on our cards for the computations… IMHO this is very sloppy not just programming but management not making use of that asset.
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This doesn’t seem good.
Interesting that not much was released when I quit a very choppy sim.
You too huh Nixon? Here, have a beer on the house. ![]()
What app are you using to get the memory readings? I just took a pleasure flight from San Jose to San Francisco as we have a winter storm coming. I turned the clouds up to Ultra and I am getting OK frame rates with the C-152 (and B-787) on my 8GB card.
I notice on my last screen shot at the United terminal it was using almost all my GPU. Unfortunately cannot put a bigger card on my Motherboard.
Thought I would add a couple more screen shots as the weather continued to deteriorate this PM and was my big chance to fly the ILS into SFO in a storm.
I was able to see the rain on the windscreen. FPS tanked on landing but came right back. I am pretty happy with this for a modest graphics card.
I have to file a formal bug on the cabin lighting… cannot read a thing.
Isn’t that what the Alpha test release was for?
It looks like you’re using DLSS Performance or Balanced.
That helps keep VRAM usage down.
I used this:
What prompted me to check was I’d left the sim sitting idle for quite awhile. When I returned it was behaving very choppy with consistently even cadence.
I launched HWiNFO and checked GPU memory usage and noted it had exceeded my RX7900 XTX’s 24GB.
What was odd was when I quit the sim, the value didn’t decrease by all that much. I should have taken a screenshot of what it read, but it was very minor.
Rebooting the PC was needed to restore it to a very low idle value.
This is the first I have seen this with 2024.
It’s a VRam bug nothing else.
Asobo has to fix this.
The sim has to controle the VRam use according to the installed value.
Even owners of graphic cards with very high amount of VRam has problems.
MSFS 2020 has not this problem even with ultra high settings.
Haha no! The alpha release was, as they told us repeatedly at the time, exclusively to gauge the resilience of the services in the face of actual player load. That turned out to be inadequate preparation for launch traffic.
That’s a understatement! ![]()






