FPS performance - VRAM bug?

I’ve seen this claim a couple times. It does makes a difference in VRAM use on my system, but those differences vary based on aircraft, scenery, weather, traffic, etc.

FlyTampa’s KLAS, Asobo 787-10, 1440p, TAA, settings High except clouds on Ultra.

WITHOUT framegen:

WITH framegen:

This is pretty representative - in various tests I’ve seen the difference as low as 100MB or so, up to about 500MB. Adding heavy weather conditions and BATC injected AI traffic made as much or more difference than enabling framegen.

yes because you are using small aircraft, try to run it with the Fenix and give me your feedback

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Good Lord Jesus Himself!

Are you seriously suggesting that people need a $2,000 video card to effectively use MSFS-2024?

That’s so far beyond insane that it’s no longer funny.

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i disagree i believe instead, Microsoft should pay devs to optimize the sim

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How about no. How about the developers optimize the game since the system requirements said 12GB of VRAM was “Ideal spec”.

In no way should you need to get a 5090 to ideally enjoy MSFS 24.

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Yikes my humble and relatively old 1080TI has 11GB.

If the 5070 has only 12GB that could be “challenging”.

I shouldn’t be critical, but reading posts above I can see a lot of people are pushing the GPU very hard…which results in stutters and, like a plane, a dramatic stall, which can mean “game over”.

Many users have turned down their 2024 settings slightly and are happy; they see a stable fps without any drama.

It seems that in 2020 we could crank up every setting with impunity.
But 2024 can overload most systems, so we need to learn to be creative with settings to achieve a stable flight.

PS:
The irony is there is addon that does an excellent job of adjusting LOD automatically to maintain a good fps through all stages of a flight. It works better than the FS24 option.
It could fix many problems report in this topic.

But the mods won’t let us discuss it.

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Why won’t they?

It modifies the code, which is against their law.

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In the words of the fabled Prodigy… :laughing:

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My thoughts exactly.

IMHO, if you need a $5,000 - $10,000 (USD) system to “play” MSFS-2024, it’s no longer a “game”, it’s a research suite or a precision instrument.  Or it should be marketed as such.  And made to work like one.  And be fully FAA trainer spec into the bargain.

In all seriousness, I can fully automate a hardware test suite to test relatively complex computer based circuits for less than $10k USD. (Exclusive of programming or assembly time.)

HP’s test instruments or Rigol’s 'scopes with all the payware add-ons, bells-and-whistles included, are far less than that.

It’s true:  The inmates are well and truly running the asylum.
 

Well maybe.  If you want a half-dozen monitors and a full-motion VR rig at 4K, that might not be a bad idea.  But for the “average” gamer who has a single monitor, (and maybe rudder pedals to go with his stick or yoke), and who “just likes to fly”, this should not even be even close to necessary.

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Well i was being sarcastic but yeah for some people with 16GB cards not having enough VRAM the only options are 4090, 5090 or the AMD XTX card.

That would make no sense at all, 16GB should be enough in all cases with everything in Ultra. They should fix this issue ASAP. Hopefully we hear from them soon.

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Adjusting LOD (whether automatically or manually) doesn’t stop the sim from trying to grab more VRAM than most of us have when on the ground at a major airport in an airliner, borrowing the remainder out of slower regular memory, and not giving that memory back again after taking off or even ending the flight or anything else besides a full restart of the sim.

Yeah, unfortunately a major airport has tremendous detail and becomes a huge challenge for VRAM.

The memory management of MSFS2024 is not optimal.
The sim grabs all VRAM it needs to handle and produce the graphics, but does not efficiently release unnecessary data out of VRAM.
Asobo needs to look at the way the programm handles memory.

I see in practice that it is not working efficient. When i stand on the parking after a flight i have most of the time almost 85 to 90% of my VRAM in use. After a few min. there is no drop of VRAM use, because it stays high.

When i start a new flight on the same parking, time, weather, aircraft status and scenery objects the same as before. Looking 360 deg. around the plane the VRAM use is 60 to 65% and stays that way.

I looks to me, that VRAM is not releasing unnecessary data, because the difference between the two situations is substantial.

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A light bulb moment:

Should we be wishing for a VRAM limit option in the graphic settings?

Perhaps min and max VRAM levels?

A key binding to release distant textures from VRAM?

There are enough tools like IA to handle graphics more efficient then what is done now. We want to see the aircraft, instruments and surroundings on our displays nothing more or less. Unnecessary graphics that are out of our sight does not have to use VRAM. All i have read about it is memory management and that has to be optimized (Grab, Handle, Produce and Release).

It’s crazy that Asobo only can say that it is a hardware limitation.
Do we have to buy Rigs with 10.000 dollars on hardware so we can play MSFS2024 without stutters and glitches? Common that is crazy. :angry:

Pre-caching kind of already covers this, no? Limiting VRAM could (in theory) give new problems like Xbox had such as blank screens.

I just don’t get it at all, since switching from a 3070 (which was regularly hitting 9gig) to a 7900xt, and doing many many flights from detailed areas, transatlantic, Fenix, Inibuilds (without simrate!), everything, the absolute most I’ve seen VRAM is 14.5gig, and that’s also now with a 50% upscale in resolution to 4k. Yet I’m seeing folks with 4080s go above or very close to 16gig. Then those same GPUs on other systems with no problem at all!

We just need an update from Asobo on where they are at, probably not far due to Christmas, but just something like, “our engineers are currently investigating…”

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There are still hundreds of items under investigation of the 2020 version and i think they will never been solved. So i hope that they solve more and quicker in the 2024 version.

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People needing super expensive graphic cards to run the sim properly is not sustainable. There’s no ifs and buts about it, they need to fix this. However, although little has been said I am hopeful that they have already started their investigation into the issue and that we might get some updates on this matter in a not too distand future.
How much time it will take for them to fix the issue is another matter entirely, could take several sim updates and therefore months or years.