Frame rate limiter doesn't work as expected in high refresh rate displays

There’s no option to limit frame rate to 30fps on a 120hz display. The 30 fps limit sets a 1/2 vsync so you end up with a 60fps limit on 120hz displays. The 20fps limits sets a 1/3 vysnc so you end up with a 40 fps limit on 120hz displays. There is no 1/4 vsync option to get a 30fps limit on 120hz displays.

Because of the way the frame rate limit option is described in FPS and not fraction of vysnc, I think it is a bug. 30fps limit should limit to 30fps even on high refresh rate displays. Otherwise correct the terminology to be in fraction of vysnc.

On a 144mhz its 75mhz, I just used the frame limiter in NVCP.

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Yes I also use NVCP to set frame limit. but it would be nice if they fixed the in-game limiter.

In-game limiters traditionally provide far lower system latency than external (NVCP/Rivatuner) limiters.

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I run the sim with the framerate locked at 30fps on my 120hz monitor. To accomplish this, I limit the monitor to 60 in the MSFS game settings in the nVidea control panel. This allows you to set either 30 or 60 fps in game with Vsync on.

Yes of course you can change you refresh rate of your monitor before you launch the game and then change it back when you’re done. Obviously there are work arounds. I just want the developers to become aware of this issue so it can get a proper fix.

You can set up a game profile within nVidea control panel and set the limit there. The limit will only apply to MSFS and will go back to 120 at all other times.

I can set custom frame rate limits per game and can turn-on/off Gsync. I cannot however change the max refresh rate of the monitor in the game profile, all that is available is “highest available”. I can only set the refresh rate to 60hz globally and manually before and after. I’m on latest Nvidia drivers.

@HixBot I have to agree with you. I have a 240hz Monitor so the ingame is irrelevant to me, as you say. I also have to use external software to limit the FPS appropriately. In addition.. the in-game limiter doesn’t apply to the loading and updating screens, and so you get runaway FPS in the menus which can really crank up the temps on a high end card. In fact using an external limiter for MSFS doesn’t kick in until the main menus appear, so in order to limit the runaway FPS whilst on the intro and updating screens.. you have to resort to a global PC limit rather than an app specific FPS limit. With my setup I have seen the updating and intro screens running at 800FPS and 100% GPU utilisation until I worked out how to bring it under control, and downloading for 4 hours at 800FPS is deffinately NOT good for the GPU :slight_smile:

Graham

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