Rob Richardson made his Hawker Seahawk available on sim outhouse. You’ll have to register to download it, and there are some things that do not work, but the price is right, and it looks and flies real nice I think.
Link to the discussion with download link on sim-outhouse: Hawker Sea Hawk.
I made a series of repaints for it, all available on flightsim.to jk7999 by JanKees Blom, on Flickr
as with his Banshee, if you have any criticisms, please send them directly to him, so he may improve them. He’s also working on a Gloster Meteor and a de Havilland Dove, so if you like this one, there’s more to come
And keep in mind it’s a free airplane done by the developer out of passion for aviation, and he knows the planes aren’t perfect, so this isn’t the place to flex your rivet-counting expertise. Please be positive and supportive. We lost so many good freeware developers in the FSX era because a vocal minority of sim fliers felt like they were proving something by finding flaws in everything and were jerks about how they presented it…
Note that Rob’s Sea Hawk and Banshee are not portovers with the automated conversion tools. They are native reworks done in Blender with MSFS flight models. The experience is dramatically better than with portovers.
They are fun to fly, look great, and work in VR… great stuff. I also like the fact that i have never flown a Banshee or Seahawk in a sim before. I love these early and less well known jets.
I know you withdrew your post, but there’s a ton of difference between native rebuilds and automated port overs.
No need to use the legacy flight model setting. An actual MSFS flight model. No VR or cockpit clicking issues. No CVT files created and no glitches.
I was really hoping for backward compatibility with my library of P3D and FSX planes. The way it’s implemented, I wish they’d just left it out. You can hack in an FSX plane, but it flies worse than in FSX, things will be broken, and it’s just not a good experience. It’s a rare plane that flies/works well run through the converter.