I add here a new screenshot showing the issue, CPU under 50% and low 65% GPU usage, and fps not maxed at my 90Hz headset (with again all settings at low or off and minimum render scale ASW OFF), so nearly 30% of potential headroom of my GPU are unused here and disappear somewhere. First apps this happen…
I added both fps from the sim and OculusClient and saw 89fps, but it’s probably not the problem. from memory MSFS is the first apps I monitor which show the OculusClient in my monitoring tool…
Something “fishy” around here, possibly only on Oculus…
Edit : I sent a Zendesk ticket.
