FS2020 is not using all the GPU and CPU power in VR - Could this explain the low performance?

I add here a new screenshot showing the issue, CPU under 50% and low 65% GPU usage, and fps not maxed at my 90Hz headset (with again all settings at low or off and minimum render scale ASW OFF), so nearly 30% of potential headroom of my GPU are unused here and disappear somewhere. First apps this happen…


I added both fps from the sim and OculusClient and saw 89fps, but it’s probably not the problem. from memory MSFS is the first apps I monitor which show the OculusClient in my monitoring tool…

Something “fishy” around here, possibly only on Oculus…

Edit : I sent a Zendesk ticket.

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