FS2024 Graphics Settings and Performance Guide (11/20/2024)

excuse my ignorance for not actually checking the file

regarding washed out colors, maybe HDR is active?

there was a bug in FS2020 in a certain time period where the post processing wouldn’t take effect if you had anti aliasing set to ‘FXAA’ or ‘D-LAA’, but those settings don’t even exist anymore in FS2024.

doing Asobo’s work tbh

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I did find that the sim has a bug that randomly cripples performance whenever it likes, I’d go from 60 down to 10-20 for no apparent reason.

GPU usage would be pinned at 100% and would appear to be the bottleneck, but for some reason it would be consuming half the power that it should be.

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You can force Rebar using Nvidia Inspector for games that do not explicitly support it.

Though the reason why it isn’t automatically enabled is because it can cause bugs and decrease performance instead of increasing it.

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UserCfg.opt.txt (3.6 KB)

Mine does not have post processing options incldued either.

I think the Post Procesosing was moved out to NVIDIA filters. One advantage is that the filters can be changed dynamically without having to edit any files. Also different profiles can be set up for different situations like night vs day.

I set glass cockpit refresh to medium because I used to do this in FS2020. I didn’t know that the performance impact is gone. Gonna set it to high again now that I know.

Thanks for all the testing!

Does Nvidia filters take performance?

In my limited testing using MSFS 2020, the most common filters do not impact performance. The next “tier” of filters like SharpenFX+ use 1-3 FPS depending on the slider. The “unusual” filters that probably no one uses like “Watercolor” use a significant amount of the GPU decreasing performance significantly. But who wants to make their MSFS look like a watercolor painting? Not me!

The basic filters to make the “colors” pop don’t impact performance and significantly improve how MSFS looks.

Does filters work in VR?

Has anyone verified the Ambient Occlusion performance? that was one of the heavy hitters in 2020, I’d be surprised if it’s gone from that to negligible impact.

Great write up! Thanks for sharing.

One tiny question: Is there ANY method to get DLSS and DLAA to have clear, moving, glass cockpit displays? For example, when numbers change on the glass cockpits, they are very blurred. Thank you for any help you can provide (if any)!

afaik those are a side effect of any DLxx.
until msobo excludes glass displays from any kind of deep learning you are stuck with this issue it seems.

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Thanks for the reply/ Was hoping for a fix. Best option appears to be TAA correct?

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I would think so yes, have you tried FG?

None of this matters if we are not getting proper streaming from servers - its going to be a long time till 2024 is usable :frowning:

Depends where you are I think, the servers are running fine now for heaps of people.

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Watch this video made a huge difference sim is way better now - I have a new OLED 48" Samsung so telling you my graphic settings may not help

Pay close attention to the Terrain level of detail and Objects level of detail default is 200 - I turned both down to 150 - prob could do more but I have a 4080 super oc and seems to handle that well - slower gpus use 100 or 120

Watch video on graphic card settings and refresh settings on monitor section - I Was getting screen tearing and his explanation helped me a ton - sim is working well and looks great but it is 1:00 am in the morning here EST

Mark made a great video - the difference is night and day - not seeing blurry objects - I think the 200 detail settings was the issue and it should help others for sure - doesnt need to be that high

can try to switch to DLSS 3.7 and use preset c using DLSSTweaks which will have less ghosting,

the issue will still be there, but slightly less severe

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TLOD is primarily a hit to CPU usage, not GPU (unless you have a low-spec GPU). That has not significantly changed from 2020.

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