True I forgot as I dumped 2020 for quite a bit of time to concentrate on my guitar skills ![]()
I did. I also use Lossless scaling.
Thanks very much, as said before God’s work.
Sorry to reply to this but I can’t for the life of me figure out how to make a new topic… Does anyone know how I fix the terrain looking like this?
terrain lod
Hi! Great work with benchmarking this!
I’m not sure if Raytracing shadows are having that low impact in performance.
I tried to mess around with it and on one occasion at nightfall it completely tanked my fps.
The setting only affects the player’s aircraft. That’s for sure.
It affects both the shadows inside the cockpit and the aircraft shadow when viewing from outside casting from the sunlight.
But for some reason, at nightfall, when the airport lights and other vehicle light are on, my fps dropped hard to 15-20fps with raytracing on and as soon as I turned them off I got back to the 40ies fps.
My guess is that the airport vehicle lights are also contribuiting to raytraced shadows to the player’s plane and with many sources the fps drops.
Probably my 8gb of vram doesn’t help also…
Cheers
Best for me seems to be TAA at 100% render resolution + DLSS frame gen, if you can get stable FPS with that. Otherwise the AMD FSR upscaler doesn’t ghost as badly as DLSS, but performance seemed moderately worse on my PC than DLSS.
thanks for pointing this out - i should have tested with more light sources and will do so whenever i have time
i rushed this guide out within 24 hours as i have final exams for my university coming up in a two weeks
Great guide! Thank you for making this. QQ - for Anisotropic filtering, it was suggested to have it as “OFF” in MSFS and “16X” in nVidia Control Panel for MSFS 2020. Should the same be followed for MSFS 2024?
Did anyone ever try the dynamic FPS option and see if it was working, and what impact it had to graphics quality vs. fps?
That was a much requested feature, but is it actually working?
It’s working, but it’s heavily depended on the specific system (CPU and GPU), so you cannot measure it.
This is exactly what I am experiencing and cannot find a solution. Even on Low settings for everything GPU related, my usage (in VR) is sometimes 100% and absolutely cripples FPS to unplayable level.
Weird thing is in exactly the same scenario moments before (I am travelling in straight line) it was smooth then it just suddenly breaks and does not recover for a long time. Still I have high usage (92-100% — which is more than I ever had in 2020) when it’s smooth but it is still maintaining the 36fps I need even at 100% until something just knocks it out and it’s like the demand is suddenly way over 100%.
I think it’s just knackered TBH. It only has headroom for me now in very light scenery. No buildings / photogrammetry or too many trees.
What can I do? Anyone else seeing this?
Don’t know if that was directed at me, but VRAM is not my issue. I have spare VRAM in this situation (it’s about 60-80% usage on VRAM only). This is GPU processor exclusively.
i havent tested NVCP AF in this regard, but i predict it will make negligible difference to performance and quality
I know you’re a veteran on this forum, but have you looked in the dev fps counter, specifically GPU Mem, at the bottom showing what is allocated vs what is available? What do you see when the sim grinds to a halt?
I have not yet - but I am looking at VRAM and GPU Usage using other tools and I can say for sure it is not anything to do with lack of available VRAM on my card.
What I see is just a significant but constant performance drop. Drops to low 20’s to low 30’s FPS, but it is still ‘consistent’ if you know what I mean, not lurching. A steady but bad frame rate.
I flew in NY just now and it was mainly smooth as butter, but then arrive over Central Park and it goes again. So it could be the trees?
Had to turn resolution and stuff down to keep it sort of OK but even then it spikes to 100%. It can run 100% and still be 36fps locked smooth (that is my target for 72Hz VR) but sometimes it is like it just suddenly snaps, so it is very weird.
Fair enough, and certainly with a 4080 that definitely shouldn’t be a problem.
Out of complete curiousity, have you tried setting pre-caching to Low?
I think I did as I did the Low End preset but I will try that single setting again with everything else as I have it now.
Honestly it seemed to give me maybe 5-10fps extra in some areas and practically none in others, along with no obvious difference to graphics quality at ultra.
