Yes, it does. I have used GSX for pushback and unloading/deboarding since the F was released, in both MSFS 2020 and 2024, without any issues.
Do you use FsRealistic ? If yes, turn off the Ambient Wind function, because itās known to interfere with GSX Pushback, causing that effect.
Yes, I bought it two days ago :). Thx for quick response. I will turn this feature off.
Thanks for the quick fix on that atc_id issue Umberto
Nowhere in the release notes is there anything that says this was supposed to be addressed.
This update focused mainly on stability.
The walkers path method can surely be improved but itās not as simple as one might think, since it would require to have several different walking cycles (you canāt just accelerate/slow a walking cycle without having to look strange) because the walking speed will need to change depending on the path curve radius which is quite different on the outside, depending both on the airplane wingspan, the engines location the pushback path and the whole relationship with the tug itself and its own speed too.
Being MSFS ground crew is the most dangerous job in the world. Those default Asobo crews have it worst compared to GSX crews
I can neither confirm nor deny that Iāve mowed through the default ground crew.
My post was not about the latest patch but rather about GSX in general. Ground crew walking in front of the running engines, drivers levitating 5m above the seat, vehicles driving through each other plus million other weird things that are typical for GSX since I remember. Itās not a complain, I got used to it and donāt expect major improvements any time soon.
You are mixing up several different and unrelated things:
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the ālevitatingā drivers are caused by bugs in the sim (especially 2024), which we are trying to understand but, basically, they are caused by the ground altitude not settling correctly and returning different values if read several times.
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I already explained quite clearly the challenge of adjusting the walker paths.
Vehicles sometimes clashing each other has been explained so many times: preventing this would first cause a lot of stress over Simconnect, since we would need to generate way more traffic over it, just to make every vehicle aware of all the others, and not just GSXās ones, but everything: other ground vehicles and other AI planes should be constantly tracked to monitor their positions. It would cause a big increase of traffic over Simconnect, causing stuttering and/or missing updates even affecting other systems.
We try to be as lightweight as possible towards the simulator, because we donā't assume GSX is the only thing that you are running.
But thatās not the only reason: the real reason is that, all this increased amount of traffic over Simconnect wonāt necessarily result in an āimprovementā. Instead, it will open up to a whole new class of problems, like deadlocks on the apron with vehicles trying to yield to each other and with the other moving vehicles.
Just think about the problem, in general: is not unlike SELF DRIVING, a problem that even now hasnāt been really solved, with the whole automotive industry pouring billions into its research, with an army of developers and a basically āinfiniteā budget compared with any MSFS developer can possibly dream of.
Itās just too easy to label complex problems like this as āGSX bugsā, when in fact the current solution, that will solve MOST of the āvehicles clashing into each otherā, can be fixed with zero resources impact with ājustā a clever positioning of their starting position on the apron, something that good profiles creators do. This will fix MOST of the issues.
Not all of them because, of course, if there are static non-removable objects placed by the airport exactly in where it would have been a logic path for ground vehicles, because airports developers just put ādetailā for the sake of it without any reasoning behind, thereās not much GSX or anything else could possibly do to āfixā this, especially if those stuff, in addition to be not-removable, it also comes with a crash box, which alters the ground altitude, and cause things to ālevitateā, thatās another reason for it.