FSLTL - FS Live Traffic Liveries is live!

Brilliant. Thanks!

I was just flying last night. Pretty sure I had 1.5.1 and still didn’t see any traffic. We’ll see how it goes tonight.

I’ve had two days without traffic and an update inbetween the two. On the bright side I don’t have to go around anymore. :joy:

1.5.2 is working precisely as it should for me. Traffic in the air and on the ground.

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Whatchu talking about Willis? Go to the FBW installer, install version 1.5.2 and then load up MSFS and then inject.

For me too.

And I have to say I love how much GA traffic is generated in the US now!

Wait, this is new to me. Does FSLTL have VFR GA traffic now? I haven’t been able to use the sim for a while.

Yes. GA/VFR has been included within the last few updates. They’ve been slowly adding new GA model bases.

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Yep the good old Cherokee from FSX is back :sweat_smile:

OMG! That’s more exciting than MSFS 2024! I can’t wait to get back into the sim.

I’ll be able to fire up Live ATC and work into the live traffic patterns at uncontrolled airports!

Well not exactly. VFR just means you have aircraft that will be flying around with their transponder on. But since they’re non IFR the sim has no way to know where they are ending up. I don’t use it in FSLTL so I might be wrong. But the way that VFR worked before in FS was that you needed to have aircraft defined as TNG (touch and go) at specific airports in a timetable format. Because this is live data still at the mercy of MSFS AI engine, I don’t think you’ll get the same great results, I’m not sure. FSLTL doesn’t inject exact 1:1 positions. You get a general picture and MSFS handles the rest. For that you’d need PSXT which uses exact data positions and puts them in those same positions in the sim, VFR included.

I’m sure the developer can chime in and correct me. But if you’re wanting to use LiveATC to work in with traffic in the sim, FSLTL won’t do that. Especially VFR. What they’re saying on LiveATC might not happen in the sim until 5 minutes after or even 5 before. The AI speeds in the sim are really wonky and the same with altitudes.

Aww, that’s a little sad.

I’m sure the SDK could be made to work without too much effort. When we have multiplayer traffic, we get mostly normal aircraft behaviors. So the sim has a way from that direction.

Multiplayer aircraft don’t use the MSFS AI engine/ATC to dictate how they fly, those are real players. PSXT are real aircraft following real data. FSLTL are real aircraft following MSFS.

Yeah, that’s what I mean. Real FR24 pilots should be able to get injected like multiplayer traffic and bypass AI. It’s amazing how real time accurate FR24 is.

I rarely see GA traffic with destination airports in FR24.

I think you’re getting things a bit confused. FR24 as it relates to FSLTL is just simply the airline, the flight number, and when initially injected using a ballpark figure for the altitude based on when the arrival time is or the departure time. Again it’s not 1:1. The only thing about 100% with FR24 and FSLTL is the aircraft speeds above FL200. Everything else is a guesstimate/ballpark. Anything that lines up 100% is purely luck.

I just installed the latest version. I’m sitting here at the Atlanta airport (KATL) and I have plenty of traffic taking off and landing. Trouble is, they are taking off in one direction and landing in the other. Seems kind of dangerous to me. lol.

Again, it’s still at the mercy of MSFS. The only thing available to fix the landing issue is to use AIFlow and force arrival runways. Departures are still every runway available. For now you can only define 2 forced arrival runways.

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And using ai flow in that way you have no atc. So there is no actual full solution to the problem. Only Asobo can fix this.

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For VFR aircraft in FSLTL they follow the location, alt and speed in FR24 - different to how IFR aircraft work. So it’s very possible to see circuits - if the aircraft is in FR24. And that is a big if.

Suggest you try it yourself and see how it works for you. VFR aircraft in FR24 should work mostly ok in the air accurately to FR24 but they won’t land.