FSLTL - FS Live Traffic Liveries is live!

IFR traffic settings changed from 0-100 to 0-200 in Injector 1.2 . Does it mean one needs to bump up the settings from older ones to be able to see decent amount of moving traffic? Also, since v 1.2 I dont see any aircraft movements at all - both in air or the ground. @ whakamolenz

Interestingly I was thinking the same thing with static/historic/additional parked aircraft. ‘1’ was meant to be 10% of gates but always seemed like more in v1.1.1 whereas now ‘1’ feels like 10% in v1.2. Perhaps they have recalibrated the tool options.

Still not convinced by v1.2 overall but will continue to assess. It seems to be behaving differently from airport to airport depending on proximity to big hubs. Works perfectly at smaller airport away from bigger hub. But strange goings on for me at airports in closer proximity to a bigger hub.

Am I right in thinking there’s not much point of testing FSLTL in the beta? I’m pretty sure I’ve read from the dev that beta is not supported. Or have I dreamt this?

We have said we won’t provide support for SU11 while in the beta because of all the issues associated with it. Reality is devs don’t get the beta any earlier than the rest of the user community - so its all just as much a surprise for us as everyone else. Supporting something we have only just been able to try our selves is just not viable.

You can test it but if you have issues we won’t be actively supporting you until SU11 is released. We are still hoping the final drop will fix some of the more major things that have been broken to make go live smoother. But i guess we will just have to see.

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You guys need to get the two new AI utilities at flightsim.to: AIGround and AIFlow.
They work in the same way as AISeparation did in FS9 and FSX, keeping AI aircraft separated to prevent traffic jams on the ground (and prevent spinning planes) and go-arounds in the air. They work with live or offline traffic, plus you can ‘zap’ any AI aircraft that’s in your way - what’s not to like?

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Are these executable files like the injector or just mods in community? And have you tried them out with fsltl. Was parked at Heathrow this morning and judging by the mess of AI dances and lining up but not taking off we could definitely do with this type of thing.

Yes they are .exe files, you can start them before or after launching MSFS.
And yes I’ve just been sat at KORD (7am local time) with FSLTL, AIGround & AIFlow. About 11 planes pushed back, paused for a realistic time, then most of them taxied to different runways. Five went the same way, they all gave way to each other in an orderly manner (one even gave way to a vehicle!) and there was NO spinning at any time. They all made it to their runways in good time and took off without a hitch. AIGround and AIFlow also shut down when you quit MSFS, like FSLTL does. I wonder if the FSLTL guys could get together with ClipperOS and incorporate these mods into the FSLTL injector?

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Could Somebody of the FSLTL or AIG Team verify that those softwares work well together?

Sounds good. Is it trustworthy? Ie. I tend to think that the less .exe files I run, download from the interwebs the better, but having better traffic control has it’s appeal. You are right though too bad they can’t combine this into FSLTL or even the base game. If 3rd parties can do this then why can’t Asobo?

Me too, I got fed up of launching add-on weather, traffic, atc etc. in FS9 and FSX and I don’t want it in MSFS. But these work perfectly without editing the .ini files, and if you pin them to the taskbar along with FSLTL and MSFS, it’s only three clicks before launching MSFS itself.

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Always worrying about viruses and trojans etc with .EXE files. The user has no history on Flightsim.to. Makes me a bit cautious even if it does work.

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Flightsim.to do their own virus checks and the files haven’t flagged up on my own AV either, it’s all good so far.

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You can simply create a batch file (*.bat) that starts all your programs with one click, like in the olden MS-DOS days

Now that’s an idea… I’ve forgotten how so I’ll search for tutorial, thanks Archer!

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Yeah but it‘s cooler to have all the tiny little helpertools on the taskbar. It‘s like these switches in a plane that the pros are operating one by one very quickly. :joy:

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I got confused actually. It’s been stated many times the aircraft taxi speed etc. was the core coding from the sim itself and can’t be changed unless it’s an official release. How can it be possible to change taxi speed etc. or did I read it incorrectly ?

Suit yourself :smile:

Everything is possible, if you know how. You didn’t read incorrectly, taxi speed IS faster with AIGround running.

Thanks for elaborating and I 100% understand that.

Who can explain me why FSLTL and AIG did not find a solution for taxi speed and seperation distance over almost 2 years, but an random Guy on flightsim.to uploads 2 Files which solve all the big issues?

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