This issue in the right still appears in the Beta 1.29.25.0 after the update.
I did not see any updated to the two fsr2 api dll files.
Interesting that actual GitHub FidelityFX FSR2 was updated 2 days ago to v2.1.2.
Releases · GPUOpen-Effects/FidelityFX-FSR2 · GitHub
No specific mention in their release notes of the issue we see currently.
I sure dev’s are aware of the issue and working on a resolution.
Same for me.
3800XT
6900XT
HP Reverb G2
Do you have the same issue if you follow the OP’s steps to reproduce it?
Yes
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Can confirm w/ Valve Index, RTX 3080Ti (Driver version 522.25), CPU: AMD 5800X3D;
Right eye heavily ghosting when FSR2 turned on while left eye is perfectly normal.
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https://www.youtube.com/watch?v=08nEUNCk6OY&feature=youtu.be
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Are you using Developer Mode or made changes in it?
no
Have you disabled/removed all your mods and addons?
yes
Brief description of the issue:
using FSR in vr the right display is a mess on oculus rift
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Detailed steps to reproduce the issue encountered:
PC specs and/or peripheral set up if relevant:
Build Version # when you first started experiencing this issue:
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Do you have the same issue if you follow the OP’s steps to reproduce it?
Provide extra information to complete the original description of the issue:
If relevant, provide additional screenshots/video:
I want to add the following to my post above:
If relevant, provide additional screenshots/video:
I captured a video. You see, that only right eye is affected. Additionally (and this is hard to explain for me), it seems like the ghosting is mostly present within certain shapes. E.g. when looking to back left in a C172, you see the worst ghosting in the terrain but within a shape that looks like the seat, the shape is transferred to the right of the original part. I hope this is understandable when watching the video
Example right wing strut
Do you have the same issue if you follow the OP’s steps to reproduce it?
yes: like a motion blur only right eye
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AMD 6900XT; Quest2
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I hope this is resolved next week.
I do hope so, issue was identified and reported very early during the beta phase.
There have been a number of updates made to the FSR 2 source code on github, hopefully one of these updates will have been to resolve the Right Eye ghosting we all experienced.
If it isn’t fixed I’m going to sell a patch on the store to fix it. No not a software patch, a black eye patch to cover our right eye. Then (thinking positive) when the problem is resolved we only have to cut a big hole in the patch and we’re all back to normal!!!
I’ll call this idea my Plan B, or maybe even Plan I!
Just completed quick initial flight, I did not require an eye patch, thankyou Asobo and AMD for fixing this bug.