You can edit the material properties (such as assigned textures) directly in MCX. Just open the Material Editor window. No need for Blender
agata, in some models this option no are possible. The F-4 no have material o textures for canopy.
yes i think you are right ive messed around with the textures to no avail…
Thank you!
thanks for the workflow ! ![]()
I tried but my Modelconverter only has a Hierarchy viewer not editor.oh well back to getting a plane to fly
you need to donwload the experimental version not the stable version
Can you point me in the right direction, every time I download its the same version I have.
The Russian Beast arrives on my PC
The SU-37 Terminator… This plane is really impressive, But its payware… Its one of the best planes i fly in MSFS at the moment…
Got it Thanks
What is STRG?
Ive converted my ee lightning t5 into the sim but when i start off in the air my engines are on but my plane just sits there in mid air, no movement whatsoever, any ideas?
Have same problem on a couple , someone will help I’m sure. Lot of great folks that don’t mind helping us less techky types…
Dear … In this community there are people who can help you with the conversion of airplanes, and they can even send you the data and information to solve the problem, but the biggest drawback is that there are some people who through no fault of not knowing issues Technicians are very hard to understand even if you explain the subject 10 times. The best thing is to be methodical and an analyst of the problems generated when converting an airplane … think about “why is this happening” and not get used to others making your work easy. This is a community to share knowledge for those who do not know but there are some who want everything easy without even opening any file. In summary, the profiteers should not be in this forum looking to make everything easy for them.
You need to disable the afterburner. Look for ‘afterburner_available =’ in the engines.cfg or aircraft.cfg if engines is not present. Set it =0.
MSFS does not know how to handle afterburners so it shuts off physics entirely!
hey does anyone know why my models don’t appear in game but it shows in the menu after using model x converter to remove emissive textures
on your keyboard
For the life of me I don’t see it. I’ve been using Ctrl+E..
He means Ctrl. Ctrl E is start engine