The future is in Mixed Reality. It eill allow you to utilize your home built cockpit and use VR at the same time. But it looks like it doesn’t come any time soon, unfortunately.
Until then, the most effective way in my opinion is to use VR, motion platforms and hand tracking. VR is already here and getting better, Motion Platforms are getting affordable (DOF reality and YAW2) and hand tracking is coming with already available affordable hardware and 3party tool (released just today).
Exactly right. I built my DIY 2DOF Motion Platform with DIY vibration transducers, and custom DYI hardware (pendular yoke, throttles, HOTAS, encoder and button boxes) for about $400. I’m currenty testing the OpenXR Toolkit you referenced, and I do what I can to help its creator with testing and brain storming the features. It has some bugs still, but it’s almost there and hand tracking is already working with an inexpensive Leap Motion controller. Together with motion platform, and of course VR, the experience is mind-blowing. Now, it just needs to be stable and the bugs ironed out and it’s gonna be awesome!
Just tried it out to increase the scale. Unfortunately, there is a known bug that is making the menu illegible on a 6900XT. They are hoping to have it fixed in the next patch though.
I’ve been watching the leap motion since it came out all those years ago. Seems like it’s matured to the point of getting it. This is going to be an expensive year for my gaming rig…
I’ve been watching your testing of the hand tracking with OpenXR Toolkit. Patiently waiting for your approval before I buy it…
How is it with the new version of the OpenXR Toolkit? As I understand it supposed to fix the showstopper bugs reported by you before.
It’s better but the interaction loss bug is still present. I haven’t tried the today’s hotfix but it’s not supposed to fix that bug. Matthiew is aware of the problem and he is working on that. So hopefully it should be solved soon. I found my Motion Leap controller locally in like-new condition for $60, so it’s worth it just to try. Also works in DCS natively, although I’m not very keen on its interaction implementation.
I use the Reverb g2 passthrough system, which opens a kind of “flashlight” to the real world with a simple voice command. this system is very far from mixed reality as we understand it (reverb uses only one camera to see the real), but it already helps.
That’s it in a nutshell for me. Until VR can support a controller that I can use without having a mouse like experience it’s a hardware cockpit all the way. I also fly many different types so a cockpit based on a single aircraft type is also a no-no for me.
My modular build I am working on is for VR only. No keyboard or mouse allowed. Currently supports single engine Piper and Cessna style. I have a steam gauge setup with dual GNS systems but plan on a VR G1000 and duel engine setup next build. The upper and lower panels are separate pieces and changeable. Certain nothing for airliner support. With the modular controller of three arduinos, Leo Bondar, and FFB yoke anything is possible. Agree that no keyboard or mouse is a must.