When flying with the drone I noticed an issue that I never noticed before.
Not sure if it’s new for me or if it has been like that all the time.
Could someone try to reproduce the situation and post a screenshot how it looks for them?
Spawn at the gat at KTPA (Tampa Intl.) in a GA aircraft with clear skies weather preset, enable live pause, use slew mode to get to 9000ft, in the external view move the view to top-down.
Then slew to ~9600ft and again go to the external view.
From 9000ft the textures look quite fine:
Full resolution: https://abload.de/img/microsoftflightsimulavajhv.png
From 9600ft they get quite blurry:
Full resolution: https://abload.de/img/microsoftflightsimula1tkk6.png
Not sure if the screeshots (resized by the forums) represent the issue well, so I added the full res links.
I’m running on all ultra, 1080p, render scaling set to 130%.
In the nvidia control panel I tried setting:
- Anisotropic Filtering to 16x (as it is set in game)
- Triple Buffering ON
- Texture filtering - anisotropic optimization to ON
- Texture filtering - quality to Quality
- Texture filtering - trilinear optimization to ON
It helped a little, but still I wonder if this fuzzy runway/taxiway/apron textures are as good as they get in these conditions…?
So I’d like to have some screenshots to compare.