I can’t activate VNAV of g1000, don’t occor your problom so far
When is a fix on the way?
Navigraph had a g1000, g3000 g3x update today, ?if it fixes anything
What is navigraph? We don’t have addons on console.
It’s a charts, maps and flight planner. It’s used by the msfs 2024 flight planner on the web and simbrief in EFB.
I don’t know if it has any effect on the avionics as such, I’m just hoping like anything it does.
I guess, we won’t see any fix before SU5… therefore most planes remain almost unplayable for us. I am very upset, that we paid full price, an don’t get a fix on such gamebreakers soon as a high-prio hotfix. It’s been 2 months now!
Whatever navigraph has to do with the msfs, i see no improvement on the situation and no update of the sim intself yet. Still requesting a hotfix!
I was just thinking the same thing. They managed to fix the Stranger Things issue within a day of it bugging out, and they’ve patched some minor issues on PS5, yet they still haven’t addressed the throttle problems or the avionics crashes.
I suspect these fixes might require a more significant overhaul that can only be rolled out in a major update, such as Sim Update 5. Hopefully, we’ll see it mentioned in the release notes; otherwise, it looks like we might be stuck with these issues for a while longer.
At least an info like “Fix will be in SU5” would be nice. We have a broken Sim for which we paid full price. This gets people reliably upset. We hear nothing, when a fix will be around. We are in february! The “fix” that broke it was in early december.
Any info from the beta testing players? We on ps5 can not participate in the beta: Is it going to be fixed in SU5?
I fly career mode in SU4 and this issue is still very prevalent on several planes with glass cockpits
I really want to love the experience on PS5 because, for the most part, the performance is incredibly smooth. However, we’ve been dealing with two major bugs for two months now that are making it a massive struggle to actually finish a flight: the constant avionics reset loop and the broken autothrottle.
The avionics issue is a total dealbreaker. Having your screens power-cycle in a loop right in the middle of a flight completely ruins your approach and makes navigation nearly impossible. It’s a complete nightmare on the 737 because every time the screens reset, you have to sit through the entire re-alignment process all over again.
On top of that, the Longitude clearly isn’t optimized for console yet. The lag is noticeable, and it only makes the avionics and autothrottle issues feel even more frequent and frustrating to manage.
If the developers could just push a patch for the avionics stability and the autothrottle, the sim would be incredible on PlayStation. We’ve been enduring these two specific bugs for way too long now, and it’s definitely time for a fix so we can finally get back to flying properly.
So far for me, it’s been happening on all planes, not only G1000/3000 but with the PC-24 as well. Auto throttle disconnecting is also happening. And yes I am on PS5 Pro.
I haven’t seen anything addressing this in the SU5 beta release notes. It remains a really fustrating bug, especially on final approach…
Also the approach mode disconnects during final approach on an ILS approach randomly. Sometime twice or more during on approach. On all planes i flew so far.
Can we please get a fix on all these issues (Autothrottle, avionics resets, app mode disconnects…) in SU5? On console the msfs is currently completely broken due to those bugs.
Dear mods, can you please escalate these three known issues internally please and emphasize how urgent fixes on these are needed? (The one about the approach mode disconnecting needs also a “feedback-logged” please
I mean, a little acknowledgment from the developers would be nice, just so we know they’re aware of the issue and working on a fix.
Exactly. Given the fact how long this issue is already ongoing. ….
I mean, this must have been already diacovered during their internal playtests. Most planes are almost unflyable without constant annoyance
I submitted the avionics issue on Zendesk just a few days ago and received a reply along the lines of, “this is a new issue and we are working on it” knowing good and well that numerous users are having this issue and it’s not a new issue in the slightest. Quite frustrating.
NEW issue!? Is this a bad joke!?
Every playtester on console will stumble across the issue within 5 minutes of playtesting by himself.
The lack of a rolling cache in MSFS 2024 on PS5 has created a significant data bottleneck that appears to be the root cause of current stability issues. Without a local buffer to store world data, the console is forced to stream every asset in real-time, which often overloads the system and causes the hardware to struggle. When the data stream hits a limit, the simulator seems to prioritize terrain rendering over aircraft systems, leading to the frequent avionics crashes and throttle disconnections being reported. Essentially, the missing cache leaves the PS5 without a necessary safety net, causing the aircraft logic to fail whenever the real-time data load becomes too heavy.
This is wrong. The ps5 version has a rolling cache. We just have no access to it and can not clear it by menu. I observed a growing amount of data in “games and apps” on the ps5 internal storage (even if you installed the msfs on the additional ssd) as i played the msfs which reached a ceiling size of serveral GB (about 28 GB or so) (I have no games/apps installed on the ps5s own ssd chip - only on the additional ssd i placed into the ps5. Since I installed msfs the games section on the ps5’s own ssd chip grew massively… that’s the hidden rolling cache). It is there, trust me. But we on ps5 were not given the button to clear it or change the size, because of the way Sony requires games how to this kind of data store data).
Also the existence of rolling cache has nothing to do with the sim running out of RAM, which is more probable the case. The rolling cache only compensates for slow internetconnections in certain scenarios