GAIST Global AI Ship Traffic V6 and Great Lakes

From 16:01 in https://www.youtube-nocookie.com/embed/MXjBeU0QfGY and the next 60 seconds, it shows just how BAD it can get…

So QA actually reviewed this stuff and thought it was OK? This looks more like alpha at best.

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Is there any way to import GAIST into MAFS 2024?

its in by default no?

If it is, there’s no boats and it’s not working.

No it isn’t. The FS2024 ship traffic and GAIST are entirely different things. Henrik only lend some expertise to the Asobo/MS team.

There is ship traffic in FS2024, but it seems to be tied to the Live aircraft traffic. I checked the Panama Canal yesterday. There was definitely some ships around … unfortunately one cargo ship did doughnuts in one of the locks. :smile:

I couldn’t find any traffic density sliders. If there are any, they must be hidden well or I’m just blind.

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He did have a hand in the current ship traffic system, but it was also a collaboration with Gaya and Asobo. What i’m noticing is most if not all the ships have generic branding - big immersion breaker.

Soooo, does GAIST work with FS2024? If not, when can we expect it to rectify FS2024’s FSAIST?

I am not going to make my move to the ’24 before two of my favourite add ons work there: GAIST and FSLTL. I also would like to know when that would happend. Time tells…

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Shenzen harbour with GAIST for MSFS 2024

Testing nightlights with GAIST for MSFS 2024

Port of Colon, Panama with GAIST

A GAIST tuneboat fights against the waves in the Pacific

Port of Rotterdam with GAIST for MSFS 2024

Rotterdam Anchorage with GAIST

And for comparison Panama Anchorage GAIST 6.1 for MSFS 2020

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So after a long silence we are coming back… it is still a bit off before we will launch GAIST for MSFS 2024 - at the moment the WIP package contains around 800 ships divided on 320 unique models - still I will prepare at least another 150 unique models before launching. I first got access to MSFS 2024 today and there are still issues to resolve, but we will get there.

Worth noticing GAIST will continue a stand alone.

Second while Kai and I have been advising the MSFS 2024 team what you see in the default is all developed by Asobo, so this thread here will continue as a GAIST thread. We can not answer for Asobo and there are bugs also with the ship traffic… But I am optimistic :smiley:

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Hello lovely people, Mario here from MarineTraffic and FleetMon :ship: (ship tracking platforms owned by Kpler). I want to give you some technical background on how ship tracking works, why ships in the base game of MSFS 2024 sometimes drive into other ships or structures, why some ships are spinning or doing doughnuts, and discuss some other topics.

Ships Colliding with Other Objects:
MSFS receives vessel AIS data from Spire Maritime via a Spire API every 30 seconds (according to Jörg Neumann). If you look on MarineTraffic, you can see the ships do not move continuously but rather “teleport” to their next position because we do not want to assume the vessel’s behavior between data updates. To achieve continuous movement, multiple techniques can be applied, one being interpolation. When interpolation is used, it takes the speed and orientation last received for a vessel and lets it drive in the same direction until the next data update comes in. Between data updates, the real-life ship may have changed its course or stopped because of an obstacle. With interpolation, you will only know about this with the next position update.

Another technique for achieving continuous vessel movement could be by recording all vessel movements 2–3 minutes in advance and having the vessels in the sim replay the movement. So instead of live traffic, it would be delayed by a few minutes. This technique is certainly “safer” when it comes to realism.

I do not know which technique MSFS is currently using. But even the latter technique would not guarantee that a vessel in the sim would not collide with a structure due to outdated structure data (based on Photogrammetry or Open Street Map) within the sim. A structure in real life might have been removed so a real-life vessel can go there, but in the sim, that structure still exists, so you see a vessel drive right into that structure. It is important to know that the vessels in MSFS 2024 base game and the GAIST vessels do know nothing about their sourroundings and where land masses or structures are.

Vessel Spinning or Doing Doughnuts:
When observing ships changing their orientation quickly and erratically, this usually happens only with stationary or almost stationary ships. While AIS transmits both heading (the direction the ship’s bow is pointing) and Course Over Ground (COG, the actual path over the ground), not all ships transmit accurate heading data at all times. Heading information comes from the ship’s compass system, which may not be integrated with the AIS transmitter or might be malfunctioning. COG is calculated based on the change in position over time. When a ship isn’t moving, even minimal positional “jitter” can cause large swings in the calculated COG. For example, a few meters’ difference over a short time interval can result in a COG that jumps from 0° to 180° or any other direction. Again, this could only be fixed by recording what ships are doing and perhaps using AI to assume which orientation is most likely to “stabilize” the orientation.

Ships in Base MSFS 2024 Having Generic Branding:
MSFS 2024 is a paid product by a big company. Like with the plane liveries, MS and Asobo need permission to use other companies’ brands in their product. This takes time and sometimes requires more budget. I do not know what the partnership between Henrik and MSFS includes, but MSFS can’t just take Henrik’s GAIST models and put them in MSFS due to licensing issues.

Update:
Henrik and I posted at almost the same time. Sorry Henrik, I didn’t mean to take your news away from you! So please guys, check out Henrik’s update. By the way, if GAIST ever released a version with live ship traffic themselves, they would also have all the problems with ship positions that the base game of MSFS 2024 has right now, unless Henrik, Kai and co. would come up with their own programming and intelligent solutions.

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Great work Henrick, yes, despite its launch issues there is lots to be hopeful about. Looking forward to GIAST24

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Hi Mario,

Thanks for the explaination. Licensing is always a challenge. If only Asobo could use Simconnect to allow ship models to be injected by third parties, thus getting round their need to license it.

Anyway, I really appreciate your input, many thanks.

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I will launch an update for MSFS 2020 this week so you can have even more ships to enjoy while you wait for MSFS 2024 to get through the obligatory start up issues…

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He Hendrick

Will the gaist ships be landable in 2024 ?

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Looking forward to your ships ploughing, dipping and rolling through the high seas with the new water physics!

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Hopefully at some stage, but I just got the sim today…

That seems at first glance to work quite well…

Enough to get sea sick and once the ships becomes landable, a lot of fun…

Panama anchorage with GAIST for MSFS 2024

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Will they use the live traffic with the real live ship modelled already in GAIST?, would be brutal.

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What you see on the last screen shot is the live traffic of MSFS 2024 using the ships of GAIST - in fact all the screenshots are with live traffic of MSFS 2024 and the models from GAIST which have been adapted to MSFS 2024

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Is there a release date? haha, or approx. for MSFS 2024.

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As Mario mentioned earlier the data quality gives some funny stuff, like the below ships which should have been moored parallel…

but mostly it looks okay

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