This is more of a “maybe someone can fill me in” post than a complaint.
I took a break from MSFS since probably around Xmas of 2022, and just came back. When I was flying before (again, Xmas 2022 and prior) I was able to use the dev FPS monitor and MSI afterburner, and was able to “tweak” my graphics to run the sim very nicely in “the green” on CPU and GPU at 60 FPS. I cap my FPS using Nvidia Control Panel, it’s just what I do with flight sims as that’s a good fps for flying, and capping that frame rate lets the GPU not run wild and allows utilizing the extra headroom to add eyecandy. Lets just say I do this in DCS also, and it works. Anyways, before, I was able to adjust things to get the CPU nice and in the green, and adjust graphics a little here, a little there, pushing the GPU useage up to about 90% and leaving a little headroom for loading complex scenes.
Anyways, the issue I’m asking about, is it now seems no matter WHAT graphics settings I use, I get the “CPU bound” message, and I cannot get FPS above 40 no matter what I do. I mean I have tried everything, and having been on MSFS since day 1, I pretty much know the settings in and out. Even with the overall settings on “low”, same thing. It just will never even achieve 50 fps, and seems that “CPU bound” is the issue everytime.
However, even with what I consider “restricted” FPS, the game is still pretty smooth, with no continual stutters or microstutters, but an occasional single stutter here and there. I was initially irritated because below 60 FPS, and TrackIR was not playing well at all, stuttering. Fixed that by adjusting my speed in TrackIR, so now real worries there now. So it runs pretty smooth, and is playable, even when I set everything to “Ultra” settings.
So my question is, I think I remember they were working to get the CPU “bound” working more smoothly, and I think they’ve done a good job as far as it seems that even with limited FPS, the seem seems smooth. So what has occurred / what did they do to sort of “nerf” the ability to obtain higher FPS by tweaking graphics settings? As stated, I know pretty much what settings are more “CPU intensive” and what affects the GPU, I’m just confounded as to why I am no longer able to tweak the settings to get 60 FPS with CPU in the green, because I could do it before.
There may be some switch or setting somewhere that I am missing. Again, very familiar with other things like how to use Nvidia Control Panel settings, make sure Game Mode is off in windows, all those things.
So is it just me? Are others able to tweak (like I used to) and edge the FPS settings up to obtain 50-60 FPS? It just seems like in order to gain the “smoothness” even when CPU bound, they have done something that affects the ability to tweak the FPS up. Almost as if when it’s “CPU bound” (which it seems like it always is now, no matter the settings) that other settings have no affect whatsover.
System:
Windows 10, I-9900K, 64G Ram, RTX 3080 Ti, running on SSD with 27" single AOC 144hz 1440 monitor (have 3, but not running trips at this time)